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NPC Generator

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Advanced [show]


Nadarr Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a black and white robe with the hood down. His bronze crest is matted, messy, and big. He wears an eyepatch.

Personality: This man loves music and to teach people music more than just about anything. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Nadarr lived on a farm with his father, near the main road leading to a nearby town. He dropped out of school before completing his studies. Due to his spouse's obsession with being a Dyer they were divorced and he won custody of their son. He worked as a Shoemaker, and he later adopted a second son.

Motivation: To share knowledge with the world; and he is greedy

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Rich, Family. Occupation: Shoemaker

Voice: Dark and ominous

Attributes [hide]

Nadarr Qyxpahrgh, Male Dragonborn Warrior 3
Medium (6'8") Dragonborn, Lawful Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 11 (+0)14 (+2)
Skills Deception +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Abyssal, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Flask Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man tends to wear a black poncho over his likewise colored trousers and shirt and is in decent physical shape. His long red fur is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born in the south his family was never financially stable. Flask was born on a far southern plains where he grew up under the tutelage of his mother, an expert Shoemaker. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Secretive. Bonds: Family, Poor, Immigrant. Occupation: Shoemaker

Voice: Booming voice

Attributes [hide]

Flask Candle, Male Tabaxi Adept 6
Medium (6'8") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 400 gp. 1 Full Plate.


Social Check DCs


Cockaby Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is wearing colorful clothing, dressed as a Carpenter. He has a silver handlebar mustache and slicked back silver hair. His hazel unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and he's repulsed by the pc

Ideals: Joker. Flaws: Disease, Fearful, Antagonistic. Bonds: Adventurer, Rich. Occupation: Carpenter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cockaby Loofollue, Male Gnome Druid 5
Small (3'7") Gnome, Lawful Evil (CR 5)
Armor Class 11
Hit Points 51 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 19 (+4)17 (+3) 12 (+1)14 (+2)
Skills Intimidation +5, Investigation +6
Senses Passive Perception 11
Languages Common, Gnome, Giant, Halfling, Infernal
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532

Possessions: 400 gp.


Social Check DCs


Moon Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a black coat over a tan low-cut shirt, and a top hat upon his head, he is not a threatening figure. His red fur is thinning but still full. His thin eyebrows rest above his beady copper eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He misses his home and complains about the freezing weather, even in summer.

History: He was born the only child of a wealthy merchant. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He wants revenge against giants; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Moon Paws, Male Tabaxi Warrior 8
Medium (5'6") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)8 (-1) 13 (+1)15 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 50000 cp. Fire opal (700 gp). Jasper (80 gp). 1 Minor magic item.


Social Check DCs

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