Naeris Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'0" western man, he is generally shirtless and showing off his tattooed chest. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has gray eyes.
Personality: Aggressive, abrasive, and angry, Naeris embodies much of what other species detest in the Half-Elves. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants to get laid; and wants to open a new tavern
Ideals: Joker. Flaws: Antagonistic, Disease. Bonds: Job, Has a crush. Occupation: Engraver
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Terran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item.
Morgran Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a red vest and prefers pastel and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His long black hair reaches down to his waist. He has several tiny sapphire earrings on each ear.
Personality: He has always had a great fascination with Dwarven culture. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently he has begun working with bootleggers and crooks.
Motivation: He has money and likes to spend it; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Rich, Criminal record. Occupation: Painter
Voice: Mousy voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Ogthrak Kinsley, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'9" and lanky with angular features, he is an attractive figure. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his chestnut hair up. He is very pretty but has cold, dead eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a minor phobia of water and hates getting wet.
History: Ogthrak hails from a village terrorized by orcs. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Fearful. Bonds: Rich, Attractive, Enemies. Occupation: Spy
Voice: Uses sign language
Attributes [hide]
Medium (6'9") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Orc, Giant
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
Possessions: 170 gp.
Naal Ariessus, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a worn and beaten armor. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.
History: When he was but 8 years old his parents immigrated from the east. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Insomniac, Racist. Bonds: Immigrant, Adventurer. Occupation: Apothecary
Voice: High pitched and raspy
Attributes [hide]
Medium (4'8") Elf, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 61 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Aquan, Giant
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +6
Possessions: 1900 gp. Moss agate (9 gp). Blue quartz (9 gp). Jasper (20 gp). White pearl (70 gp). Bloodstone (20 gp). Deep blue spinel (1500 gp).
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