Ethereal Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a brown vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His left hand appears badly burned and disfigured. His fur, while still mostly brown, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.
Personality: Ethereal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.
History: Ethereal was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He was granted necromantic powers by his dying brother.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Sage
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 43 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan, Infernal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 1000 gp. Lapis lazuli (12 gp). Rich purple corundum (700 gp). Moss agate (12 gp). Amethyst (90 gp). Aquamarine (900 gp). Fiery yellow corundum (700 gp). Malachite (12 gp).
Skamos Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He has wavy dark red hair. He is baby faced.
Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Barbarian school at a young age so that he could practice his psionic talents. He struck the Locksmith job and began his own company from there.
Motivation: To unite with his brother; and find a way to reverse the transformation of his brother
Ideals: Gifted. Bonds: Has a crush, Job, Family. Occupation: Locksmith
Voice: Squeaky
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 100 sp. 1 Banded mail.
Himo Garcia, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a green shirt with thin brown vertical stripes and pastel pants, and he perpetually has his halberd ready. His long chestnut hair is drawn into a two foot long braid. His face is scarred and worn.
Personality: While he acts the brute, he is far gentler than he would appear. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the east to a Sage, Himo learned a great deal about his father's area of expertise. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Some 5 years later his spouse died after the birth of his daughter. Heartbroken, Himo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Ugly. Bonds: In love, Job, Family. Occupation: Sage
Voice: Spanish accent
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 11)
Armor Class 14
Hit Points 100 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
Possessions: 600 gp. Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp).
Theodoric Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears green leather gloves, a green jacket, and tight pants. He has wavy blonde hair. He wears crescent spectacles with a black brim.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not believe in violence as a means to an end. He is a dedicated Stableman but believes his peers are too gung-ho.
History: The child of eastern immigrants he idolized his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Theodoric and his spouse have recently divorced.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Immigrant, Criminal record, Debt. Occupation: Stableman
Voice: Rolls R's
Attributes [hide]
Medium (5'4") Half-Elf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Halfling
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp.
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