Caeldrim Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. He carries with him a set of rapiers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His blonde hair is cut short with large spiked bangs in the front. His hazel eyes are slightly larger than normal.
Personality: Caeldrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born several months after his father was called into army service. When Caeldrim reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Days after completing his studies, news broke out that his hometown was attacked by orcs. Caeldrim was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Poor, Enemies, Military. Occupation: Stableman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 15 (2d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 80 gp.
Pâsh Redfield, Male Half-Orc [Permalink]
Personal [hide]
Description: He has a missing left arm. He is wearing a long, black cloak. His chestnut hair and beard is wavy and long. His face is covered beneath a completely black helmet.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He left for the west, certain he would find work there.
Motivation: He feels that his past leaves him morally obligated to help; and meet up once more with his childhood friend
Ideals: Gifted. Bonds: Immigrant, Criminal record, Adventurer. Occupation: Actor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'7") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 66 (7d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 200 gp.
Maagog Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears silk and lounges about seductively. He has wavy red crest. His face is covered beneath a completely black helmet.
Personality: He is a Dilettante first and foremost. He believes firmly that knowledge should be universal. He takes great joy in being the best Dilettante in town.
History: He got into the Dilettante business at a young age. He dropped out of school before completing his studies. He then took over the family business and is one of the better Dilettante for hire.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Logical. Bonds: Attractive, Job. Occupation: Dilettante
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item.
Hobart Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'0". He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He keeps his black hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is happy with his job as a Brewer. He turns his eye from what people do, preferring to live and let live. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Born in the north to a Brewer, Hobart learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hobart fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and he is greedy
Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Rich. Occupation: Brewer
Voice: Pirate accent
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 7)
Armor Class 15
Hit Points 31 (7d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

