Euron Instinct, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green tunic with brown highlights, and long violet pants that bunch up around his shoes. His red hair is still thick. He has a tattooed face.
Personality: He is almost excessively polite to everyone, even when angry. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was raised in a mountains tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Courier work with an outfit from a few towns over. Courier work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural tiefling artifacts is his passion
Flaws: Shy. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Courier
Voice: Scandinavian accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 56 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 800 gp.
Emerald Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears brown trousers with red and tan striped suspenders. He wears various colorful collared shirts. He has no fur. His amber unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He is greedy.
Flaws: Ugly, Disease, Secretive. Bonds: Immigrant, Rich. Occupation: Locksmith
Voice: Irish accent
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Aramil Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a white vest and prefers grey and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is cut jaggedly and amateurishly. His hazel unseeing eyes seem to look past you.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born a particularly ugly child, much to the horror of his parents. Cursed with a spirit at a very young age, Aramil has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he is terrified, and will act out of fear
Flaws: Ugly, Disease, Depressed, Fearful. Occupation: Seamstress
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'9") Elf, Lawful Neutral (CR 13)
Armor Class 10
Hit Points 84 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. Jet (140 gp). Lapis lazuli (6 gp). Obsidian (6 gp). Moss agate (6 gp). Rock crystal (20 gp). Red spinel (140 gp). Red spinel (140 gp). Deep blue spinel (1300 gp). Fire opal (800 gp). 1 Medium magic item.
Orsik Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear yellow pants and tee shirts. His red hair has been sun bleached extensively. His brown eyes dart from person to person.
Personality: While he acts the brute, he is far gentler than he would appear. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Orsik lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Tanner and found it very stressful. Some 7 years later his spouse died after the birth of his son. Heartbroken, Orsik never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To clean up the streets; and he'd like to take his coworkers down a peg
Ideals: Fighting. Bonds: Family, Job, In love, Guardian. Occupation: Tanner
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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