Anselm Enfield, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light blue in addition to tight pants. His golden hair is drawn into a tight pony tail with a rose scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. He found a children's book about a Human Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and to get a good night's sleep
Ideals: Optimist. Flaws: Ugly, Insomniac. Bonds: Adventurer, Poor. Occupation: Cook
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp.
Akmen Random, Male Tiefling [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and violet handkerchief worn on his right side. He carries with him a set of crossbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his blue hair. His half smiles and black eyes are beguiling and draw you in.
Personality: He never swears and excessively uses polite adverbs when speaking. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the west to a Blacksmith, Akmen learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 10 years.
Motivation: To unite with his brother; and regain custody of his daughter
Ideals: Fighting, Optimist. Bonds: Attractive, Religious, Job, Family. Occupation: Blacksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 100 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 18 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Celestial, Ignan, Orc
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1300 gp.
Gale Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of hand crossbows on his belt, each one with a ruby on the hilt. His yellow fur, when down, is lengthy. His green eyes dart from person to person.
Personality: A skeptical and narcissistic man, Gale's first love is himself. His second love is also himself. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting, Impeccable, Gifted. Bonds: Rich. Occupation: Painter
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'1") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 66 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: Hematite (8 gp). Freshwater pearl (8 gp). Rock crystal (30 gp). Sard (30 gp). Rock crystal (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Delg Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'1" southern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has green eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: He is greedy; and to protect his home
Ideals: Optimist. Bonds: Enemies, Rich, Slave, Guardian. Occupation: Ruler
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 26 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 5000 cp. Red garnet (90 gp). Golden yellow topaz (500 gp). Star rose quartz (40 gp). 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
