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NPC Generator

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Advanced [show]


Gormogord Wiseacre, Male Halfling [Permalink]

Personal [hide]

Description: 3'3" and lanky with angular features, he is an attractive figure. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in the west his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He tends to his Interpreter job now, and dutifully fulfills any obligations he has.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Philantrophist. Bonds: Attractive, Family, Poor, Job. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Gormogord Wiseacre, Male Halfling Wizard 2
Small (3'3") Halfling, Lawful Good (CR 2)
Armor Class 16
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 15 (+2)11 (+0) 8 (-1)14 (+2)
Skills Acrobatics +7, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +7 / 1d6+5, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1900 sp.


Social Check DCs


Andram Open, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing a long, white cloak. His hair is black and curly. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Andram was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Shy, Insane. Bonds: Nature, Adventurer, Job. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Andram Open, Male Tiefling Cleric 8
Medium (6'0") Tiefling, Chaotic Good (CR 8)
Armor Class 14
Hit Points 39 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Intimidation +4, Religion +5
Senses Passive Perception 10
Languages Common, Undercommon, Auran
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 110000 cp. Rhodochrosite (4 gp). Alexandrite (700 gp). Red-brown spinel (50 gp). Deep green spinel (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Horineth, Male Elf [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple brown line shooting up and back down. He carries with him a set of shortbows on his belt, each one with a aquamarine on the hilt. He wears a deerstalker hat to cover his moderate length golden hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Map Maker and was forced into it by his family.

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Family. Occupation: Map Maker

Voice: Dark and ominous

Attributes [hide]

Azaki Horineth, Male Elf Wizard 3
Medium (5'4") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)9 (-1) 9 (-1)13 (+1)
Skills History +1, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


Braak Tewksbury, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tan coat over a white low-cut shirt, and a small hat upon his head. He wears his hair in dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.

Personality: While he acts the brute, he is far gentler than he would appear. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to loving parents in a slum to the south. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Athletic, Fighting, Entrepeneur. Bonds: Attractive, Poor. Occupation: Dilettante

Voice: Forgets to breathe while speaking

Attributes [hide]

Braak Tewksbury, Male Half-Orc Warlock 4
Medium (5'6") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)9 (-1) 16 (+3)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 47000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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