Arjhan Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears rags and sports a simple walking cane. His crest is blue and curly. He wears an eyepatch.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a ruthless business man, a trait he acquired from his father.
History: Arjhan was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now owns his own business.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Evil (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 17 (+3) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 200 gp.
Traubon Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears baggy pastel pantaloons and a green scarf. His red hair is unkempt and raggedy. He has gray eyes.
Personality: Overbrimming with self-confidence, Traubon isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Herbalist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Traubon and his spouse have recently divorced.
Motivation: He is not mentally stable, and does not behave rationally; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Herbalist
Voice: Sounds elderly
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 78 (8d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1500 gp. Golden circlet with four aquamarines (2000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Silver chalice with lapis lazuli gems (90 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp).
Darrak Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is cut jaggedly and amateurishly. His eyes are gray and he is always smoking a pipe.
Personality: This man loves dancing and to teach people dancing more than just about anything. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a poor family in the city he treasured whatever gifts he got. He has had some formal dancing training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Retire the richest man in the west; and he feels the way he acts is they only way to get by in the world
Ideals: Artistic, Impeccable, Justice, Entrepeneur. Bonds: Poor. Occupation: Apothecary
Voice: Soft and melodious
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 62 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 100 pp. Lapis lazuli (6 gp). Rhodochrosite (6 gp). Iolite (50 gp). Azurite (6 gp). Alexandrite (1600 gp). Eye agate (6 gp). Tiger eye turquoise (6 gp). Azurite (6 gp). Golden yellow topaz (1600 gp). Red spinel (100 gp).
Hadarai Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. His hair is greying and his face has many wrinkles. His blue eyes are slightly larger than normal.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Further he is a bit of a stoner and is frequently out of it.
History: He got into the Herbalist business at a young age. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Hadarai and his spouse have recently divorced.
Motivation: To unite with his sister; and he's repulsed by the pc
Flaws: Antagonistic, Addict. Bonds: Job, Rich, Family. Occupation: Herbalist
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Terran, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
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