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Rurik Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his sai, and is pretty ugly. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Overbrimming with self-confidence, Rurik isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born a particularly ugly child, much to the horror of his parents. His father was very strict, and drilled into him lessons on being the perfect gentleman. He hasn't been sleeping well lately.

Motivation: To prove his worth to the world; and to get a good night's sleep

Ideals: Impeccable. Flaws: Ugly, Insomniac, Impulsive. Occupation: Architect

Voice: Aggressive tone

Attributes [hide]

Rurik Silveraxe, Male Dwarf Warlock 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 15 (+2)9 (-1) 12 (+1)13 (+1)
Skills Sleight of Hand +2, Survival +3
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 1 Banded mail.


Social Check DCs


Ahrim Respect, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. He sports a flattop hair cut. His red unseeing eyes seem to look past you.

Personality: Ahrim is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Ahrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Like his father and his sister before him, after school he went straight into learning to become a Baker. He struck the Baker job and began his own company from there.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Extrovert. Flaws: Disease. Bonds: Military, Religious, Job. Occupation: Baker

Voice: Pronounces difficult words wrong

Attributes [hide]

Ahrim Respect, Male Tiefling Paladin 18
Medium (6'0") Tiefling, Neutral Good (CR 18)
Armor Class 10
Hit Points 139 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)12 (+1) 12 (+1)17 (+3)
Skills Persuasion +9, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15032

Possessions: 15000 gp. Blue quartz (13 gp). Amethyst (100 gp). Tourmaline (100 gp). Alexandrite (1300 gp). Deep green spinel (100 gp). Freshwater pearl (13 gp). Pink pearl (100 gp). Star ruby (500 gp). Peridot (20 gp). Rich purple corundum (500 gp). Freshwater pearl (13 gp). Sardonyx (20 gp). Alexandrite (1300 gp). Bloodstone (20 gp). Peridot (20 gp). Carnelian (20 gp). Red garnet (100 gp). Smoky quartz (20 gp). Fiery yellow corundum (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Modean Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black collared shirt and green pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. His hair is short and chestnut. His eyes are white.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has comitted a past crime that haunts him to this day; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Nature, Criminal record. Occupation: Bounty Hunter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Modean Cryptic, Male Tiefling Cleric 8
Medium (6'7") Tiefling, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)19 (+4) 15 (+2)19 (+4)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Druidic, Gnoll, Celestial, Halfling
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: 300 gp. Golden circlet with four aquamarines (3000 gp). Silver comb with moonstones (300 gp). Old masterpiece painting (1900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Uthemar Franklin, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tight fitting violet shirt and pants. He has moderate length red hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of southern immigrants he idolized his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Uthemar took refuge in the old dungeon and found the beat up shortbow and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uthemar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Immigrant, Nature. Occupation: Baker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Uthemar Franklin, Male Half-Elf Expert 3
Medium (5'1") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)11 (+0) 15 (+2)13 (+1)
Skills Athletics +5, Investigation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2500 sp.


Social Check DCs

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