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NPC Generator

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Lvl.
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Advanced [show]


Ekemon Flair, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Brewer. He keeps his long dark red hair kept up in a rat tail. His face is scarred and worn.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is harsh and unforgiving.

History: Ekemon was born in the north. At a young age he loved to build and create. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and to clean up the streets

Ideals: Persistence, Gifted. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Guardian. Occupation: Brewer

Voice: Speaks with back of mouth

Attributes [hide]

Ekemon Flair, Male Tiefling Commoner 12
Medium (5'7") Tiefling, True Neutral (CR 12)
Armor Class 9
Hit Points 54 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)18 (+4) 11 (+0)17 (+3)
Skills Religion +8, Survival +4
Senses Passive Perception 10
Languages Common, Goblin, Aquan, Undercommon, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0

Possessions: 200 pp. Deep green spinel (70 gp). 1 Minor magic item.


Social Check DCs


Balimaar Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears tan painted combat armor at almost all times, and he perpetually has his scythe ready. With bright auburn hair and a scraggly beard. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is extraordinarily eccentric. He is a bit of a xeno-phobe, disliking non-Humans.

History: Sold as a small child to a brothel owner, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He is untrained/undisciplined, which makes him dangerous.

Motivation: Human compassion.

Ideals: Fighting. Flaws: Insane, Racist. Bonds: Mentor. Occupation: Junk Dealer

Voice: Hard of hearing, loud

Attributes [hide]

Balimaar Shelley, Male Human Cleric 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)10 (+0) 13 (+1)18 (+4)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Dalgal Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is auburn, silky, and of moderate length. His half smiles and brown eyes are beguiling and draw you in.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Dalgal was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Entrepeneur, Athletic. Flaws: Depressed. Bonds: Attractive, Religious. Occupation: Sage

Voice: Sensual and smooth

Attributes [hide]

Dalgal Burrowfound, Male Dwarf Expert 2
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)14 (+2) 12 (+1)9 (-1)
Skills Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Celestial
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 4000 cp.


Social Check DCs


Tricking Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He is dressed in a clean red cloak covering his clean studded leather. His cinnamon fur is drawn into a tight pony tail with a clover scrunchie. He has copper eyes and a red hat with a pastel feather.

Personality: Tricking speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He is a Deep Scion in disguise. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He ran away from his former home and has been making his living as a Gardener for the past few years.

Motivation: Many orcs want him driven away; and to reunite with his old friends

Ideals: Impeccable, Philantrophist. Bonds: Adventurer, Job, Enemies. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Tricking Candle, Male Tabaxi Wizard 6
Medium (6'5") Tabaxi, Lawful Good (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)11 (+0) 12 (+1)10 (+0)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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