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NPC Generator

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Advanced [show]


Umpen Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: This light-skinned male wears very tight pants and wife beaters, though occasionally he sports a green coat. He is tall, broad shouldered and powerfully built. He keeps his long blonde hair kept up in a rat tail. His half smiles and green eyes are beguiling and draw you in.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stableman arts, while his mother instructed him in etiquette, music and courtly manner. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Stableman soon after.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and money/treasure

Flaws: Insane. Bonds: Attractive, Job, Rich, Criminal record. Occupation: Stableman

Voice: Speaks like tongue is numb

Attributes [hide]

Umpen Boondiggles, Male Gnome Fighter 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)15 (+2) 11 (+0)15 (+2)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Infernal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 18000 cp. Alexandrite (600 gp). Deep green spinel (60 gp). Azurite (14 gp). Coral (60 gp). 1 Minor magic item.


Social Check DCs


Golm Wedgwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a fancy grey suit, and carries longswords. He wears his blonde hair up. He has green eyes and a grey hat with a brown feather.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His father raised him in a mountain cabin. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Golm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Nature, Mentor. Occupation: Mercenary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Golm Wedgwood, Male Half-Orc Ranger 2
Medium (5'8") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 100 gp.


Social Check DCs


Tricking Of Snakes, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is tall and muscular. He prefers to wear black pants and tee shirts. His yellow fur is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He is business-like. He takes instructions and follows them to the letter. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Tricking was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Guard work with an outfit from a few towns over. Guard work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Guard for hire.

Motivation: Sabotage a competitor.

Ideals: Athletic, Professionalism, Persistence. Bonds: Has a crush, Job. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Tricking Of Snakes, Male Tabaxi Expert 7
Medium (5'1") Tabaxi, Lawful Evil (CR 7)
Armor Class 14
Hit Points 43 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 16 (+3)18 (+4) 13 (+1)19 (+4)
Skills Stealth +7
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Undercommon, Draconic
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 800 gp.


Social Check DCs


Dalgal Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. His white hair is kept up in a ponytail inside a top hat. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He comes from a rich northern family. In his 13th year, his parents were killed by a goblins raid, leaving Dalgal alone in the world. After a stint in an orphanage, he was adopted. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and money/treasure

Flaws: Addict, Antagonistic. Bonds: Attractive, Rich, Enemies. Occupation: Beggar

Voice: Slow speaker

Attributes [hide]

Dalgal Dankil, Male Dwarf Warlock 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)12 (+1) 12 (+1)9 (-1)
Skills Nature +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 6000 cp.


Social Check DCs

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