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NPC Generator

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Advanced [show]


Hubert Kitchur, Male Half-Elf [Permalink]

Personal [hide]

Description: This man wears a grey armored body suit, with a simple green line shooting up and back down, and sports empty pouches on his belt. With a patchy chestnut beard and wild chestnut hair. He has gray eyes and a grey hat with a green feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. By chance he met his sister recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Philantrophist, Fighting. Bonds: Family, Rich. Occupation: Stylist

Voice: German accent

Attributes [hide]

Hubert Kitchur, Male Half-Elf Fighter 2
Medium (4'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)12 (+1) 10 (+0)13 (+1)
Skills Deception +3, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 240 gp. 1 Half-Plate.


Social Check DCs


Zedaar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is very fat, and is typically in his Bowyer uniform. His long gold crest is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born into a rich family. Zedaar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Bowyer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Zedaar Bhenkumbyrznaax, Male Dragonborn Aristocrat 4
Medium (6'1") Dragonborn, Neutral Good (CR 4)
Armor Class 11
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)10 (+0) 14 (+2)16 (+3)
Skills Intimidation +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 9000 sp. 3 Alchemist’s fire. 1 Tanglefoot bags.


Social Check DCs


Three Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He dresses in brown turtlenecks beneath a grey coat with green slacks. He carries with him a set of clubs, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He sports a flattop fur cut. His thin eyebrows rest above his beady yellow eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born several months after his mother was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Cynical. Bonds: Adventurer, Military. Occupation: Roofer

Voice: Sounds elderly

Attributes [hide]

Three Of Wine, Male Tabaxi Barbarian 1
Medium (5'11") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 140 gp. Sard (50 gp).


Social Check DCs


Qemuel Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a grey suit, pastel shirt, and blue tie. He has a penchant for wearing a ring with an oversized jet on his left hand. He wears a broad hat to cover his moderate length silver hair. His ears are large.

Personality: He acts crazy and hedonistic. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Qemuel has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and to unite with his sister

Ideals: Professionalism. Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Qemuel Fluke, Male Tiefling Rogue 2
Medium (6'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 40 pp. Gold and topaz bottle stopper cork (300 gp).


Social Check DCs

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