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NPC Generator

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Advanced [show]


Efferil Yaeldrin, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a red tunic with grey highlights, and long green pants that bunch up around his shoes. His auburn hair is lengthy. His blue eyes dart from person to person to random spaces in the air.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Efferil was born the youngest of three triplets. Efferil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants nothing more than to rejoin the army; and doesn't want to be a priest and was forced into it by his family

Ideals: Joker. Flaws: Shy. Bonds: Family, Adventurer, Military. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Efferil Yaeldrin, Male Elf Bard 6
Medium (5'5") Elf, Lawful Good (CR 6)
Armor Class 12
Hit Points 13 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)8 (-1) 11 (+0)18 (+4)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Moss agate (12 gp). Chrysoprase (40 gp). Carnelian (40 gp). Golden pearl (90 gp).


Social Check DCs


Zûgor Braxton, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has moderate length silver hair. His eyes, though not visible through his cowl, are violet.

Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small island village. Zûgor was born on a far northern island where he grew up under the tutelage of his father, an expert Fortune-teller. He now spends his time doing works of charity.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Mundane. Bonds: Job, Immigrant, Nature. Occupation: Fortune-teller

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Zûgor Braxton, Male Half-Orc Cleric 7
Medium (5'10") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Sylvan
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: Onyx (70 gp). Red-brown spinel (130 gp).


Social Check DCs


Dimble Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He does not wear sleeves and tends to eschew shirts when he can avoid it. With bright auburn hair and a scraggly beard. His ears are large.

Personality: Dimble is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Dimble would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich southern family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Extrovert. Flaws: Ugly. Bonds: Military, Rich, Adventurer. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

Dimble Timbers, Male Gnome Monk 11
Small (3'6") Gnome, True Neutral (CR 11)
Armor Class 13
Hit Points 61 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 15 (+2)18 (+4) 18 (+4)15 (+2)
Skills Animal Handling +8, History +8
Senses Passive Perception 14
Languages Common, Gnome, Halfling, Infernal, Auran, Giant
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 700 gp. Azurite (8 gp). Golden pearl (160 gp). Smoky quartz (60 gp). Lapis lazuli (8 gp). Moonstone (60 gp). Golden pearl (160 gp). Chalcedony (60 gp). Alexandrite (1300 gp).


Social Check DCs


Odo Tinley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with black stripes complete with hood, and he perpetually has his longbow ready. His hair is cut close to his head. His blue eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Animal Trainer business.

History: He was born in the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Animal Trainer

Voice: Creaky witch voice

Attributes [hide]

Odo Tinley, Male Human Sorcerer 7
Medium (5'8") Human, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)16 (+3) 17 (+3)13 (+1)
Skills Deception +4, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Celestial
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146664000

Possessions: 40000 cp. Large well-done wool tapestry (200 gp). Cloth of gold vestments (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Gold dragon comb with red garnet eye (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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