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NPC Generator

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Advanced [show]


Trail In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a brown and pastel robe with the hood down. His fur is orange and curly. His eyes are green.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Flaws: Antagonistic. Bonds: Job, Nature, Adventurer, Family. Occupation: Roofer

Voice: Hollow voice

Attributes [hide]

Trail In the Wind, Male Tabaxi Fighter 1
Medium (6'6") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 14 (+2)17 (+3)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 50 gp. Smoky quartz (30 gp).


Social Check DCs


Nadarr Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he prefers to wear black clothing when he does not wear armor. He wears a feathered hat to hide his balding. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: While he acts the brute, he is far gentler than he would appear. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born several months after his father was called into army service. A gypsy cursed him at a young age, leading to his ugly appearance. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Poor, Criminal record, Military. Occupation: Slave Trader

Voice: Cold and demanding tone

Attributes [hide]

Nadarr Bhenkumbyrznaax, Male Dragonborn Aristocrat 8
Medium (6'5") Dragonborn, Neutral Evil (CR 8)
Armor Class 13
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)17 (+3) 18 (+4)17 (+3)
Skills Deception +6, History +6
Senses Passive Perception 14
Languages Common, Abyssal, Gnome, Terran
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1300 gp.


Social Check DCs


Gerald Payton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses in collared shirts and wears a proper scarf over his head. His auburn hair is thinning but still full. He wears large thick round spectacles.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also has developed a complete distrust of the Cook profession.

History: When he was but 3 years old his parents immigrated from the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Performer for the past few years.

Motivation: Wants to open a new tavern.

Bonds: Attractive, Job, Immigrant, Adventurer. Occupation: Performer

Voice: Switch between two voices

Attributes [hide]

Gerald Payton, Male Human Barbarian 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 59 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Tod Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and is generally shirtless and showing off his tattooed chest. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Jeweler arts, while his mother instructed him in etiquette, music and courtly manner. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He became a Jeweler soon after.

Motivation: To be a Sailor again; and he desires power and/or immortality

Ideals: Professionalism, Entrepeneur. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Jeweler

Voice: Speaks with a cold

Attributes [hide]

Tod Sunmeadow, Male Halfling Adept 3
Small (3'4") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 19 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)11 (+0) 16 (+3)11 (+0)
Skills Athletics +1, Nature +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 80 pp.


Social Check DCs

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