Quarion Xistsrith, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an entirely white suit with grey socks and a vest with buckled shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is brown. His fierce hazel eyes like to dwell on things.
Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying brother.
Motivation: He's repulsed by the PC; and someone believes him a fraud
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Servant
Voice: Soothing and warm
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 60 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 |
Possessions: 8000 gp. Brass mug with jade inlays (500 gp). Gold cup set with emeralds (9000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Black velvet mask with numerous citrines (70 gp). A silver and pearl hairclip (60 gp). Gold and topaz bottle stopper cork (1500 gp). Solid gold idol (300 gp). Gold dragon comb with red garnet eye (1500 gp). Gold cup set with emeralds (9000 gp).
Zook Nackle, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. He has no hair. His brown eyes are slightly larger than normal.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born at the edge of vast desert. He was an apprentice working in his father's forge. He tends to his Detective job now, and dutifully fulfills any obligations he has.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Ugly. Bonds: Poor, Job, Military, Nature. Occupation: Detective
Voice: Italian accent
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 61 (9d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Orc, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 1000 gp. Deep blue spinel (1100 gp). Star rose quartz (60 gp). Banded agate (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Stannor Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a long, violet cloak. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: Eccentric and domineering, Stannor will drive conversation. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Halflings in the west were limited. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion
Ideals: Extrovert, Joker. Flaws: Secretive. Bonds: Immigrant, Adventurer. Occupation: Mercenary
Voice: Middle-eastern accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 13)
Armor Class 15
Hit Points 82 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 17 (+3) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 18
Languages Common, Halfling, Auran, Undercommon
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
Possessions: 2000 gp. Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Sapphire pendant on gold chain (1200 gp). 1 Minor magic item.
Oloric Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His white hair is lengthy. His hazel eyes are slightly larger than normal.
Personality: A skeptical and narcissistic man, Oloric's first love is himself. His second love is also himself. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born in the west his family was never financially stable. He found a children's book about a Dwarf Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Impeccable, Extrovert. Bonds: Attractive, Poor, Adventurer. Occupation: Cartwright
Voice: Speaks with a cold
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!