Pígug Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he dresses in white turtlenecks beneath a blue coat with red slacks. His hair is brown and curly. He wears large thick round spectacles.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He receives visions of the future at random moments
History: A powerful wizard made him what he is. Through the years after Pígug was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Pígug's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: To reunite with his old friends.
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Roofer
Voice: Soft and mumbly
Attributes [hide]
Medium (6'7") Half-Orc, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 46 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
Possessions: 1200 gp. Iolite (20 gp).
Dean Winthrop, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With bright silver hair and a scraggly beard. He has green eyes and a green hat with a black feather.
Personality: Calm and collected, he is a well trained Knight. He is afraid of women and trembles around them
History: He was born in the east. Like his father and his sister before him, after school he went straight into learning to become a Knight. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Shy. Bonds: Job, Immigrant, Adventurer. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 50 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 180 pp.
Taklinn Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and lanky with angular features, he is an attractive figure. He wears an entirely grey suit with tan socks and a vest with buckled shoes. His auburn hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a slaver, Taklinn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 10 years.
Motivation: He has passion for adventuring and risk.
Ideals: Justice. Bonds: Attractive, Adventurer, Mentor, Job. Occupation: Barber
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp. 1 Superior lock.
Orryn Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a blue coat over a black low-cut shirt, and a top hat upon his head. He keeps his chestnut hair in a pixie cut. He has gleaming, smiling amber eyes.
Personality: Orryn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: Born in the west his family was never financially stable. His first spouse was a Guard, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their son. He worked as a Tanner, and he later adopted a second son.
Motivation: Wants to raise his children well; and his relatives are trying to arrange a marriage
Ideals: Artistic, Fighting. Bonds: Attractive, Family, Poor. Occupation: Tanner
Voice: French accent
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 10 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.
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