Gilthur Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of greatswords on his belt, each one with a ruby on the hilt. He has no hair. He is baby faced.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. As long as the job gets done he does not care how it got done.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Engraver father left him crippled. He now spends his time doing works of charity.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Fighting, Philantrophist, Professionalism. Flaws: Ugly, Disease. Occupation: Sculptor
Voice: Scratchy, weak
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 23 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 1 Masterwork Uncommon Weapon.
Fivin Heiser, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He wears a well pressed and immaculate suit (or dress). He wears his silver hair down. He has several tiny opal earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He is the product a well kept family trust fund and as such has never really known need. Fivin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.
Motivation: He desires power and/or immortality.
Flaws: Shy, Antagonistic. Bonds: Rich, Adventurer, Slave. Occupation: Spy
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 6)
Armor Class 13
Hit Points 6 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Druidic, Gnome
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 900 gp.
Sweet Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a perfectly clean shirt and pair of pants. His cinnamon fur is heavily combed to the right. His eyes are likewise yellow. His teeth are white and perfect.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was taken from his home at a very young age. After a long history of fighting, Sweet and his spouse have recently divorced.
Motivation: Seeks redemption.
Ideals: Athletic. Flaws: Shy, Hedonist, Antagonistic. Bonds: Attractive, Slave. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 29 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 |
Possessions: 1500 gp. 1 Minor magic item.
Fonkin Dunben, Male Gnome [Permalink]
Personal [hide]
Description: He wears an entirely red suit with black socks and a vest with buckled shoes. He carries with him a set of greataxes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. With a patchy golden beard and wild golden hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: Eccentric and domineering, Fonkin will drive conversation. He is harsh and unforgiving.
History: Born in the east to a Locksmith, Fonkin learned a great deal about his father's area of expertise. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He struck the Locksmith job and began his own company from there.
Motivation: Wants to open a new tavern; and he is unsatisfied with his job
Ideals: Fighting, Extrovert, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Locksmith
Voice: Pronounces O like U
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: Just what you see.
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