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Advanced [show]


Aura Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears a sleeveless long coat of deep red leather and dull white iron scale mail. He has done his best to style his black fur to look like a famous performer. His amber eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the south; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Depressed, Disease. Bonds: Immigrant, Criminal record. Occupation: Engraver

Voice: Nasally tone

Attributes [hide]

Aura Of Spirit, Male Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)12 (+1) 12 (+1)16 (+3)
Skills Athletics +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Coral (160 gp).


Social Check DCs


Zepar Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: This man stands a little under 6'8" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. He wears his brown hair down. He is very pretty but has cold, dead eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is harsh and unforgiving.

History: Zepar hails from a village terrorized by gnolls. His father had invested heavily in several trade routes and wanted him to inherit them. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he uses money and sex appeal to get what he needs

Ideals: Fighting, Impeccable. Flaws: Antagonistic. Bonds: Attractive, Enemies, Rich. Occupation: Tailor

Voice: Raspy

Attributes [hide]

Zepar Haunted, Male Tiefling Wizard 6
Medium (6'8") Tiefling, True Neutral (CR 6)
Armor Class 12
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)14 (+2) 18 (+4)14 (+2)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Orc, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 500 gp. Sardonyx (50 gp). Deep blue spinel (1000 gp). Eye agate (13 gp). Jasper (50 gp).


Social Check DCs


Randal Alby, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his club. His skin is fair and his fingers are delicate and long. His chestnut hair is kept up in a ponytail inside a broad hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He also is a firm believer in the manly ideal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Impulsive. Bonds: Attractive, Rich, Mentor. Occupation: Locksmith

Voice: Forgets to breathe while speaking

Attributes [hide]

Randal Alby, Male Human Ranger 1
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 2000 cp. Chalcedony (80 gp).


Social Check DCs


Fargrim Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He sports a long chestnut beard, and similarly colored long hair. His eyes, though not visible through his cowl, are violet.

Personality: He will rave to anyone who will listen. He does not trust anyone and sleeps with one eye open.

History: Fargrim was born the youngest of three triplets. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his sister's freedom.

Motivation: Retire the richest man in the east; and to get a good night's sleep

Ideals: Impeccable, Entrepeneur. Flaws: Insane, Insomniac. Bonds: Family. Occupation: Soapmaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Fargrim Eversharp, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 14 (+2)6 (-2)
Skills Arcana +4, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1200 sp.


Social Check DCs

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