Skirt Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a grey armored body suit, with a simple red line shooting up and back down. His whole body is exceptionally muscular. He has styled his beige fur well, parting it to the right. His eyes are blue and catlike.
Personality: Skirt hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: The child of eastern immigrants he idolized his father. Skirt was born on a far eastern plains where he grew up under the tutelage of his father, an expert Cook. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and balancing his hectic life and new cook responsibilities is difficult
Ideals: Artistic, Logical. Bonds: Immigrant, Job. Occupation: Cook
Voice: Soft and melodious
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Giant, Gnoll, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp. 1 Masterwork Common Ranged Weapon.
Dûsh Brownrigg, Male Half-Orc [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and violet, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his auburn hair up in a very large beehive style do. His brown eyes lackadaisically let the world flow into them.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He works hard and plays hard.
History: Sold as a small child to a slaver, Dûsh was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it
Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Attractive, Mentor. Occupation: Sellsword
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Good (CR 3)
Armor Class 11
Hit Points 41 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 16 (+3) | 6 (-2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Oloric Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'11" has a big stupid grin on his face most of the time. He wears a blue feathered hat and blue clothes. He wears a feathered hat to cover his moderate length red hair. His brown eyes are passionate and lively.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is obsessed with a lost civilization.
History: Oloric hails from a village terrorized by drow. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.
Motivation: He has decided he is irredeemable; and a need for knowledge about a nearby landmark
Flaws: Shy. Bonds: Adventurer, Enemies, Military, Criminal record. Occupation: Miller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 91 (12d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 19 (+4) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: Just what you see.
Gerald Bristol, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of strength on his torso. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is long and unkept. This gray eyed easterner is not easily forgotten.
Personality: Eccentric and domineering, Gerald will drive conversation. He has all his life been fascinated with writing.
History: The child of a Layabout, who enjoyed hunting, Gerald was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Extrovert, Artistic, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Masseuse
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 11)
Armor Class 13
Hit Points 72 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Draconic, Auran, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 2400 gp. Blue quartz (6 gp). Tiger eye turquoise (6 gp). Azurite (6 gp). Brown-green garnet (80 gp). Black pearl (1300 gp). Blue quartz (6 gp). Chrysoprase (60 gp). Chalcedony (60 gp). Hematite (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!

