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NPC Generator

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Advanced [show]


Carrie Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is still thick. He has brown eyes and a green hat with a red feather.

Personality: Aggressive, abrasive, and angry, Carrie embodies much of what other species detest in the Half-Elves. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: A powerful brothel owner made him what he is. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.

Motivation: Marry his brother to traveling adventurers; and to unite with his brother

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Family, Mentor, Adventurer. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Carrie Aloro, Male Half-Elf Cleric 5
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)8 (-1) 16 (+3)9 (-1)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 200 gp.


Social Check DCs


Frederick Middleton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his halberd always slung over his shoulder, and carries halberds. He has wavy brown hair. His eyes are a pleasant brown.

Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Locksmith, who enjoyed hunting, Frederick was taken on many hunting expeditions. Cursed with unlife at a very young age, Frederick has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Shy, Secretive, Disease. Bonds: Nature. Occupation: Navigator

Voice: Raspy

Attributes [hide]

Frederick Middleton, Male Human Rogue 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 4000 cp. 1 Bullseye lantern.


Social Check DCs


Iados Charisma, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear white clothing when he does not wear armor. His purple hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has all his life been fascinated with dancing.

History: The child of a Body Guard, who enjoyed hunting, Iados was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Iados took refuge in the old dungeon and found the beat up halberd and armor he uses now. He has dedicated himself to building a better kind of golem.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Gifted, Artistic. Flaws: Ugly, Insane. Bonds: Nature, Adventurer. Occupation: Tailor

Voice: Sounds elderly

Attributes [hide]

Iados Charisma, Male Tiefling Cleric 2
Medium (5'9") Tiefling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 12 (+1)13 (+1)
Skills Deception +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 140 gp. Alexandrite (200 gp). Chalcedony (80 gp). Black pearl (200 gp).


Social Check DCs


Simon Merton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a long auburn beard, and similarly colored long hair. He wears crescent spectacles with a black brim.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the south to a Navigator, Simon learned a great deal about his father's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Simon took refuge in the large cave and found the beat up pickaxe and armor he uses now. He struck the Navigator job and began his own company from there.

Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Gifted. Flaws: Secretive. Bonds: Job, Nature, Religious. Occupation: Navigator

Voice: Dark and ominous

Attributes [hide]

Simon Merton, Male Human Adept 10
Medium (5'10") Human, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 58 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 17 (+3)17 (+3)
Skills Animal Handling +7, Religion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 1900 gp. Blue quartz (8 gp). Moss agate (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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