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NPC Generator

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Advanced [show]


Anverth Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a grey and yellow robe with the hood down. He is muscular with a powerful set of arms. His black hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: Anverth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born several months after his mother was called into army service. From there he went from mercenary job to mercenary job. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Military, Adventurer. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Anverth Munggen, Male Gnome Bard 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 17 (+3)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Elven, Auran
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 280 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Barendd Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A middle-aged man, he is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems, and is pretty ugly. His wide-brimmed hat is riddled with cuts and holes. His brown eyes peer out from beneath his wide-brimmed white hat.

Personality: He loves telling others what to do and how they should feel about things. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Opinionated. Flaws: Ugly. Bonds: Rich, Religious, Immigrant, Job. Occupation: Brewer

Voice: Hollow voice

Attributes [hide]

Barendd Helcral, Male Dwarf Warlock 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 15 (+2)15 (+2) 13 (+1)12 (+1)
Skills Investigation +4
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 380 gp. 1 Half-Plate.


Social Check DCs


Valafar Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a simple white robe with red stripes complete with hood. He has dyed his greying silver hair a little too much giving a sharp silver color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: This man loves writing and to teach people writing more than just about anything. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Layabout business at a young age. His family was turned out during the war. He and his family wandered south to less war torn lands. He became a Layabout soon after.

Motivation: He has a crush on the local Unemployed; and wants his loneliness to end

Ideals: Artistic, Logical. Flaws: PTSD. Bonds: Job, Has a crush. Occupation: Layabout

Voice: Sleepy voice

Attributes [hide]

Valafar Entropy, Male Tiefling Expert 8
Medium (6'2") Tiefling, Neutral Evil (CR 8)
Armor Class 10
Hit Points 68 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)14 (+2) 14 (+2)13 (+1)
Skills History +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: 1400 gp. Peridot (40 gp). Chalcedony (40 gp). Chrysoberyl (80 gp).


Social Check DCs


Tod Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries warhammers. He has a long golden beard with little hanging trinkets. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a small toy that he constantly fidgets with.

History: Tod was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: He is unsatisfied with his job.

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Job, Poor. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Tod Wildheart, Male Halfling Rogue 16
Small (3'0") Halfling, Lawful Evil (CR 16)
Armor Class 14
Hit Points 87 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Arcana +6, Performance +7
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 3000 gp. Black opal (600 gp). Moss agate (8 gp). Jet (150 gp). Smoky quartz (40 gp). Obsidian (8 gp). Violet garnet (600 gp). Rose (40 gp). Rich purple corundum (600 gp). Aquamarine (600 gp). Fire opal (600 gp). Deep blue spinel (600 gp). Emerald (600 gp). Chrysoberyl (150 gp).


Social Check DCs

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