Vondal Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 3'11", this man likes to wear ponchos typically of a light tan in addition to tight pants. His white hair is cut short. His eyes are brown and catlike.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is frequently practicing swordplay.
History: The child of a Painter, who enjoyed hunting, Vondal was taken on many hunting expeditions. When Vondal reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants revenge against orcs; and obtaining odd cultural dwarven artifacts is his passion
Flaws: Antagonistic. Bonds: Military, Nature, Adventurer, Enemies. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Pallabar Garrick, Male Gnome [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear flannel. His silver hair is singed and shortened. His amber eyes lackadaisically let the world flow into them.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A true patriot, Pallabar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a Fortune-teller, his father struggled to pay the bills. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural gnomish artifacts is his passion
Flaws: Ugly, Antagonistic. Bonds: Poor, Military, Adventurer. Occupation: Blacksmith
Voice: High pitched and raspy
Attributes [hide]
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Trail Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. His red fur is smooth and relatively long. His hazel eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His job bores him to no end. He has decided to make it more interesting.
History: Trail was raised in a hard working conservative environment. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He ran away from his former home and has been making his living as a Servant for the past few years.
Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Slave, Adventurer, Criminal record, Job. Occupation: Servant
Voice: Posh accent
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 58 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
Possessions: 2000 sp. Freshwater pearl (14 gp). Moss agate (14 gp). Rhodochrosite (14 gp). Rock crystal (60 gp).
Hunter Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears his golden hair down. His eyes, though not visible through his cowl, are amber.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.
History: Born in the east to a Fletcher, Hunter learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has recently gotten a pet goose that steals things from people.
Motivation: To prove his worth to the world; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Artistic. Flaws: Mundane, Impulsive. Bonds: Job, Criminal record. Occupation: Fletcher
Voice: Soft and melodious
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 6000 sp. Obsidian (9 gp). Star ruby (1200 gp). 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!

