Latbag Springfield, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. His chestnut hair is cut short with large spiked bangs in the front. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Latbag wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... Latbag enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Latbag was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Latbag was born on a far northern forest where he grew up under the tutelage of his mother, an expert Courier. He moves from town to town, unable to find a place to settle.
Motivation: Wants his loneliness to end; and wishes to resurrect an old love
Ideals: Disciplined. Flaws: Addict, Hedonist. Bonds: Immigrant, Poor. Occupation: Courier
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'10") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 43 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: Gold dragon comb with red garnet eye (700 gp). Embroidered and bejeweled glove (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Leaf Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears just a yellow suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. His fur is cut close to his head. He wears a mask on his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He takes great joy in being the best Mortician in town.
History: Born to a Beggar, his mother struggled to pay the bills. Leaf abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a rivalry with the Church that dominates his actions; and he desires power and/or immortality
Flaws: Secretive. Bonds: Job, Poor, Adventurer, Religious. Occupation: Mortician
Voice: Aggressive tone
Attributes [hide]
Medium (5'9") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 16 (+3) | 19 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Dwarven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
Possessions: 3000 sp. Pink pearl (120 gp). Chrysoprase (30 gp). Rose (30 gp). Azurite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Frouse Tarkelby, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: His tongue was cut out and he uses sign language. He is a font of random trivia from the lore and stories he has discovered
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and he would like to get married and retire
Ideals: Athletic, Logical. Flaws: Disease. Bonds: Poor. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Small (3'8") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 16 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Giant
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Oskar Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He dresses well, typically a more casual-formal manner. His hair is chestnut, silky, and of moderate length. His green eyes are slightly larger than normal.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He got into the Architect business at a young age. He worked as a nervous Architect and found it very stressful. He has achieved small success as a Architect.
Motivation: Expand his business; and to be a herbalist again
Ideals: Justice. Bonds: Attractive, Job. Occupation: Architect
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 600 gp. Lapis lazuli (13 gp). Hematite (13 gp). Jade (40 gp). Amber (40 gp).
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