Pelt Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is typically in his Adventurer uniform. His yellow fur is unkempt and raggedy. His eyes are yellow and he is always smoking a pipe.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is obsessed with a lost civilization.
History: Born to a Brewer, his father struggled to pay the bills. Pelt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Adventurer like his father before him.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Flaws: Ugly, Shy. Bonds: Job, Poor, Adventurer. Occupation: Adventurer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 31 (4d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven, Halfling
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp. 1 Masterwork Heavy wooden shield.
Gell Barney, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many yellow ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. He has shaved his head bald. His half smiles and violet eyes are beguiling and draw you in.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gell is combative with any and all who dare try his patience in the slightest.
History: Born to a pair of adventurers, Gell grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Meet up once more with his childhood friend; and he is currently in port desperately looking for someone to get him out
Ideals: Justice, Logical. Bonds: Attractive, Adventurer, Slave. Occupation: Guard
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Large well-done wool tapestry (200 gp).
Boddynock Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case, and he perpetually has his bastard sword ready. His red hair is knotted and matted. He has green eyes and a grey hat with a green feather.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a habit of throwing himself into exceedingly dangerous situations.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He seems to be bored by most things; and to end his boredom
Ideals: Fighting. Flaws: Mundane, Insane, Impulsive. Bonds: Rich. Occupation: Mason
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 17 (+3) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp. 1 Masterwork Uncommon Weapon.
Roger Shirley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He dresses well, typically a more casual-formal manner. His chestnut hair is lengthy. He wears large thick round spectacles.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born the only child of a wealthy merchant. His parents enrolled him in a Rogue school at a young age so that he could practice his necromantic talents. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He loathes his own lifestyle; and money/treasure
Ideals: Entrepeneur, Gifted. Flaws: Depressed. Bonds: Attractive, Rich. Occupation: Armorer
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 11)
Armor Class 13
Hit Points 46 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1500 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Old masterpiece painting (500 gp).
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Their contribution stands as a beacon of hope for all adventurers!

