Torinn Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears bulky green painted plate armor. His brass crest is drawn into a tight pony tail with a butterfly scrunchie. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born into a rich family. Torinn was born on a far eastern desert where he grew up under the tutelage of his mother, an expert Assassin. He left for the east, certain he would find work there.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted. Bonds: Immigrant, Military, Rich. Occupation: Assassin
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 16)
Armor Class 12
Hit Points 88 (16d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
Possessions: 3000 gp. Brass mug with jade inlays (300 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (90 gp). A delicate silver chain set with a tourmaline (90 gp). Brass mug with jade inlays (300 gp). Solid gold idol (1100 gp). Solid gold idol (1100 gp). A necklace of small pink pearls (2000 gp). Cloth of gold vestments (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Zepar Loyalty, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears blue leather gloves, a blue jacket, and tight pants. He has moderate length black hair. He wears a mask on his face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He enjoys reading and quiet.
History: Zepar was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zepar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zepar. He then took over the family business and is one of the better Junk Dealer for hire.
Motivation: He is a bit of a kleptomaniac.
Ideals: Athletic, Logical. Bonds: Family, Criminal record, Job. Occupation: Junk Dealer
Voice: Aggressive tone
Attributes [hide]
Medium (6'2") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 30 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Goblin, Sylvan, Gnome
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1000 gp. Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item.
Anselm Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a colorful flower in his chestnut hair. His eyes, though not visible through his cowl, are gray.
Personality: He is very quiet and rarely speaks above a whisper. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A freak accident while working with his Bookbinder father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business; and balancing his hectic life and new mercenary responsibilities is difficult
Flaws: Shy, Disease. Bonds: Attractive, Job, Religious. Occupation: Mercenary
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 18 (+4) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1100 sp. 1 Masterwork Common Melee.
Gennal Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a skull on it. His black hair has been sun bleached extensively. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Gennal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was granted divine powers by his dying brother.
Motivation: Balancing his hectic life and new Painter responsibilities is difficult; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Poor, Job. Occupation: Painter
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 300 gp.
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