Dalgal Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, and carries hand crossbows. His black hair is matted, messy, and big. He has brown eyes.
Personality: Always inclined to offer people food he seems plenty friendly. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Dwarven people.
Ideals: Fighting, Philantrophist. Flaws: Ugly, Racist. Bonds: Immigrant. Occupation: Sailor
Voice: Speaks with a cold
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Draconic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Rose (30 gp). Pink pearl (140 gp).
Holg Coombs, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. He has shaved his head bald. He is baby faced.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Holg was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Holg took refuge in the large cave and found the beat up shield and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He's attracted to the PC; and find a way to reverse the transformation of his sister
Ideals: Disciplined. Bonds: Rich, Family, Nature, Has a crush. Occupation: Seamstress
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 13)
Armor Class 12
Hit Points 60 (13d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 pp. A delicate silver chain set with a tourmaline (70 gp). Gold dragon comb with red garnet eye (800 gp). Golden circlet with four aquamarines (2000 gp). Golden circlet with four aquamarines (2000 gp). 1 Medium magic item.
Curran Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'4". He is generally well dressed albeit a few years behind the times. He sports a flattop hair cut. He wears a mask on his face.
Personality: Abrasive and pushy, he has a hard time making friends. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Gifted. Flaws: Antagonistic, Mundane. Bonds: Attractive, Family. Occupation: Merchant
Voice: Draws out vowels
Attributes [hide]
Small (3'4") Halfling, Lawful Evil (CR 14)
Armor Class 14
Hit Points 85 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Dwarven, Aquan
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 1100 pp. Hematite (7 gp). Jasper (60 gp). 1 Medium magic item.
Gimurt Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears blue leather gloves, a blue jacket, and tight pants. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a small hat to hide his balding. His eyes are brown and beady.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His job bores him to no end. He has decided to make it more interesting.
History: His father raised him in a mountain cabin. Gimurt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: He has decided he is irredeemable.
Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Criminal record, Nature. Occupation: Shipwright
Voice: Shortens vowels
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 17 (+3) | 18 (+4) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Aquan, Celestial, Draconic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1100 sp.
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Their contribution stands as a beacon of hope for all adventurers!


