Howard Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a black scarf. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a skull on it. He keeps his long chestnut hair kept up in a rat tail. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Around other people he will do his best to conceal his emotions and appear jolly.
History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. He's since become an addict/alcoholic.
Motivation: He seems to be bored by most things.
Flaws: Addict, Mundane, Shy. Bonds: Poor, Nature. Occupation: Seamstress
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 13)
Armor Class 13
Hit Points 86 (13d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved bone or ivory statuette (20 gp). Solid gold idol (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Solid gold idol (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Gold music box (2000 gp). Gold dragon comb with red garnet eye (900 gp). Silver chalice with lapis lazuli gems (160 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hubert Ashton, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a very tight haircut. He has a dull look in his amber eyes.
Personality: He is extraordinarily eccentric. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Hubert was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered south to less war torn lands. He has drifted from career to career and currently works as a Bellfounder.
Motivation: To reunite with his absent father; and expand his business
Flaws: Insane, PTSD. Bonds: Adventurer, Family, Job. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 80 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 17 (+3) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3
Possessions: 2700 gp. Deep green spinel (110 gp).
Lewis Hackney, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy chestnut beard and wild chestnut hair. This green eyed northerner is not easily forgotten.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others.
Ideals: Fighting, Athletic. Flaws: Antagonistic, Fearful. Occupation: Apothecary
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 70 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial, Orc, Terran
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 2100 gp. Solid gold idol (1100 gp). Old masterpiece painting (900 gp). An abacus with copper, silver and gold markers (120 gp). Sapphire pendant on gold chain (700 gp).
Ralf Home, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case. He is bald on top and has large white tufts of hair around his ears. He is baby faced.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Laborer father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Disease, Antagonistic. Bonds: Mentor. Occupation: Mercenary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp. Gold and topaz bottle stopper cork (300 gp).
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