Shivering In Shadow, Male Tabaxi [Permalink]
Personal [hide]
Description: He is renowned for his bright brown suits and hats. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a clover on it. His fur, while still mostly red, has prominent grey streaks. He wears large thick round spectacles.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He always tries to repair and not replace. It was this mentality that drove him into the Barber business.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Tabaxis in the west were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Money/treasure.
Ideals: Persistence. Flaws: Shy. Bonds: Rich, Immigrant. Occupation: Barber
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 50 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1500 gp. Embroidered silk and velvet mantle with numerous moonstones (2600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dworic Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear pastel tank tops with brown pants. His small hat is riddled with cuts and holes. He has a tattooed face.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does not trust anyone and sleeps with one eye open.
History: Sold as a small child to a wizard, Dworic was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and to get a good night's sleep
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Job, Mentor. Occupation: Blacksmith
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 18 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Common Melee.
Oblar Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: This slender man stands about 3'1". He dresses well, typically a more casual-formal manner. He has shaved his head bald. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of a Courier, who enjoyed hunting, Oblar was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Farmer soon after.
Motivation: Sabotage a competitor.
Ideals: Persistence, Professionalism. Bonds: Attractive, Nature, Job. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 11)
Armor Class 13
Hit Points 53 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 |
Possessions: 2500 gp.
Gunter Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a tan cloak and cross-gartered brown stockings. His moppish blonde hair is in a traditional bowl cut. He wears an eyepatch.
Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: The child of a Mortician, who enjoyed hunting, Gunter was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Crown-heir job and began his own company from there.
Motivation: Half-Elven compassion.
Flaws: Ugly, Racist. Bonds: Rich, Nature, Job. Occupation: Crown-heir
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 300 gp.
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