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Karash Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears baggy yellow pantaloons and a violet scarf. His blonde hair is lengthy and is close to two feet long. His green eyes lackadaisically let the world flow into them.

Personality: Eccentric and domineering, Karash will drive conversation. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Karash took refuge in the large cave and found the beat up scimitar and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To clean up the streets; and obtaining odd cultural half-orc artifacts is his passion

Ideals: Extrovert. Flaws: Shy. Bonds: Nature, Adventurer, Guardian. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Karash Windsor, Male Half-Orc Sorcerer 5
Medium (6'7") Half-Orc, Neutral Good (CR 5)
Armor Class 10
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)10 (+0) 18 (+4)7 (-2)
Skills History +3, Perception +7
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 100 gp.


Social Check DCs


Ernest Stanley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a large brown jacket. He wears his hair in dreadlocks. His eyes are gray and beady.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. One day when Ernest was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Ernest was heart-stricken from the event, and his mother started working long hours to provde for them. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against illithids; and doesn't want to be a courier and was forced into it by his family

Ideals: Athletic, Gifted. Flaws: Ugly, PTSD. Bonds: Enemies, Family. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

Ernest Stanley, Male Human Warlock 7
Medium (5'0") Human, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 10 (+0)16 (+3)
Skills Animal Handling +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Elven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1432222000

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Jade Of Clay, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red fur is braided into rings. His amber eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Shy, Antagonistic, Disease. Bonds: Attractive, Adventurer. Occupation: Butcher

Voice: Speaks with back of mouth

Attributes [hide]

Jade Of Clay, Male Tabaxi Cleric 8
Medium (6'4") Tabaxi, Neutral Evil (CR 8)
Armor Class 12
Hit Points 71 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)12 (+1) 16 (+3)17 (+3)
Skills Arcana +4, Stealth +5
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146433200

Possessions: Violet garnet (300 gp). Deep blue spinel (300 gp). Aquamarine (300 gp). Sard (80 gp).


Social Check DCs


Eberk Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is well dressed, constantly wearing a black suit, grey shirt, and black tie. His auburn hair is knotted and matted. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also has developed a complete distrust of the Barkeep profession.

History: Eberk was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Eberk took refuge in the ruined castle and found the beat up shortbow and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He seems to be bored by most things; and balancing his hectic life and new layabout responsibilities is difficult

Flaws: Selfish, Mundane. Bonds: Job, Nature, Rich. Occupation: Layabout

Voice: Laughs frequently while speaking

Attributes [hide]

Eberk Aranore, Male Dwarf Druid 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)13 (+1) 15 (+2)7 (-2)
Skills History +3, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 1800 sp. Blue quartz (9 gp). Star rose quartz (30 gp).


Social Check DCs

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