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NPC Generator

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Advanced [show]


Alex Read, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is heavily combed to the left. His eyes, though not visible through his cowl, are amber.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Unemployed, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He is searching for what he claims is his rightful reward.

Motivation: Marry his sister to traveling adventurers; and he's looking for his big break

Flaws: Antagonistic, Disease. Bonds: Immigrant, Adventurer, Family. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Alex Read, Male Human Sorcerer 1
Medium (5'0") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)17 (+3) 10 (+0)13 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common, Sylvan, Aquan, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 160 gp.


Social Check DCs


Akmen Tolerance, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is constantly adorned with expensive silk clothing, often dyed in bright black and brown, and wears rings and necklaces with large, colorful gems. His hair is cut close to his head. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is frequently practicing swordplay.

History: Akmen lived on a farm with his father, near the main road leading to a nearby town. Brilliant and gifted he never wanted to apply himself. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Money/treasure; and wants to raise his children well

Ideals: Athletic, Gifted. Bonds: Rich, Guardian, Military, Family. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Akmen Tolerance, Male Tiefling Barbarian 3
Medium (5'7") Tiefling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)10 (+0) 13 (+1)17 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. A pair of silk slippers encrusted with tiny pearls. (80 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Wymar Appleton, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit, and he perpetually has his scythe ready. His white hair is heavily combed to the right. He has blue eyes and a brown hat with a black feather.

Personality: He is irascible and easily irritated. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born in a small island village. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Wymar's homeland. Wymar decided to take the middle way and become a bodyguard. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Immigrant, Nature. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

Wymar Appleton, Male Human Expert 11
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 9
Hit Points 56 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)15 (+2) 18 (+4)17 (+3)
Skills Acrobatics +3, Athletics +7
Senses Passive Perception 14
Languages Common, Gnome, Gnoll
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +7

Possessions: 110 pp. Gold dragon comb with red garnet eye (1500 gp). Large well-done wool tapestry (100 gp). Carved bone or ivory statuette (90 gp). Brass mug with jade inlays (100 gp). Silver chalice with lapis lazuli gems (60 gp). 1 Minor magic item.


Social Check DCs


Gardain Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Overbrimming with self-confidence, Gardain isn't afraid of most anything. He has a strong dislike to people who do not believe in Dwarven unity. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Impeccable. Bonds: Immigrant, Attractive, Military, Nature, Adventurer. Occupation: Bellfounder

Voice: Strong lisp

Attributes [hide]

Gardain Holderhek, Male Dwarf Warrior 8
Medium (4'0") Dwarf, Chaotic Good (CR 8)
Armor Class 11
Hit Points 62 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)13 (+1) 14 (+2)7 (-2)
Skills Religion +4, Survival +5
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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