Valafar Deft, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His chestnut hair is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Valafar was born the youngest of three triplets. He was taken from his home at a very young age. He now travels the world, in search of power and loot.
Motivation: Nothing but the best is good enough for him; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Adventurer, Family, Slave. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (6'2") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Sylvan, Celestial
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Geoffrey Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a robe, a symbol of magic around his neck, and a hammer on his belt. His white hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Due to his spouse's obsession with being a Bowyer they were divorced and he won custody of their daughter. He worked as a Carpenter, and he later adopted a second daughter.
Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his absent mother
Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Family, Religious. Occupation: Carpenter
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 | 0 |
Possessions: 500 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Alberich Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: This man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy blonde hair. His gray eyes dart from person to person.
Personality: He is calm most of the time but flees social interaction. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alberich is combative with any and all who dare try his patience in the slightest.
History: Alberich was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and wants a kiss
Ideals: Justice, Logical. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.
Shivering Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears long strands of topaz and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His beige fur is greasy and uncared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Athletic, Professionalism. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Bellfounder
Voice: Slow speaker
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 52 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 17 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial, Druidic, Auran
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 900 gp. Rock crystal (50 gp). Brown-green garnet (50 gp).
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