Traubon Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a blue tunic with white highlights, and long green pants that bunch up around his shoes, and he perpetually has his dagger ready. His white hair is drawn into a tight pony tail with a card scrunchie. His amber eyes are passionate and lively.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Traubon was raised in a hard working conservative environment. A gifted student he started as a Blacksmith, but he got bored and became a Architect. He's also a talented Blacksmith, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and many gnolls want him driven away
Ideals: Fighting. Bonds: Job, Enemies. Occupation: Architect
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 62 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Black opal (600 gp).
Left-Handed Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has done his best to style his yellow fur to look like a famous performer. His blue eyes lackadaisically let the world flow into them.
Personality: Prone to second guessing himself, he comes off as nervous. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born to a pair of adventurers, Left-Handed grew up listening to his father's many stories. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants a kiss; and he has passion for adventuring and risk
Flaws: Shy, Antagonistic, PTSD. Bonds: Adventurer, Has a crush. Occupation: Shepherd
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 240 gp.
Nimble Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He is physically well-built. He has done his best to style his cinnamon fur to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: He was born in the east, but his parents moved at a very young age to the west. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Nimble took refuge in the large cave and found the beat up quarterstaff and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: To unite with his brother; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Bonds: Attractive, Family, Immigrant, Nature. Occupation: Farmer
Voice: Breathy voice
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 8)
Armor Class 13
Hit Points 54 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 13 (+1) | 18 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Celestial, Aquan, Elven, Undercommon
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.
Beloril Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear flannel. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His fierce violet eyes like to dwell on things.
Personality: Beloril wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Beloril studied abroad. His psionic abilities were realized during a raid on his village. By chance he met his brother recently and the two have been together since.
Motivation: Wants a kiss; and marry his brother to traveling adventurers
Ideals: Disciplined, Philantrophist, Gifted. Bonds: Family, Has a crush. Occupation: Sculptor
Voice: Sleepy voice
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
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Their contribution stands as a beacon of hope for all adventurers!
