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Advanced [show]


Nithther Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'5". He has the majority of his body covered in plate, and his gloved hand is found clutching a rapier. He wears a small hat to cover his moderate length copper crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a pair of adventurers, Nithther grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He wants to meet his childhood hero.

Flaws: Selfish. Bonds: Religious, Adventurer, Criminal record. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Nithther Jerynomonis, Male Dragonborn Monk 2
Medium (6'5") Dragonborn, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)8 (-1) 11 (+0)12 (+1)
Skills Investigation +1, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 280 gp. Obsidian (6 gp). Eye agate (6 gp). Pink pearl (110 gp).


Social Check DCs


Heskan Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His clothes are grease stained in places. His gold crest is unkempt and raggedy. He wears large thick round spectacles.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is an amazing painter.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Heskan took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Mercenary

Voice: Soothing and warm

Attributes [hide]

Heskan Grrrmmballhyst, Male Dragonborn Cleric 3
Medium (6'2") Dragonborn, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)17 (+3) 13 (+1)17 (+3)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Orc, Terran, Druidic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Immeral Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears bulky brown painted plate armor. His hair is greying and his face has many wrinkles. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Immeral was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted from career to career and currently works as a Fletcher.

Motivation: To be a Bounty Hunter again.

Ideals: Philantrophist, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Fletcher

Voice: Speaks in third person

Attributes [hide]

Immeral Arnuanna, Male Half-Elf Commoner 12
Medium (5'2") Half-Elf, Lawful Neutral (CR 12)
Armor Class 11
Hit Points 45 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 12 (+1)15 (+2)
Skills Insight +5, Religion +6
Senses Passive Perception 11
Languages Common, Elven, Druidic, Terran
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 2000 gp. Fire opal (1300 gp). Fire opal (1300 gp). Hematite (4 gp). Onyx (70 gp). Banded agate (4 gp).


Social Check DCs


Boddynock Offund, Male Gnome [Permalink]

Personal [hide]

Description: This man dresses well, wearing green shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. He has chestnut hair. He is baby faced.

Personality: Boddynock wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He got into the Actor business at a young age. He made a point of taking high paying jobs and getting most of it up front. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. He hasn't told them the truth, but wants to settle down with them.

Motivation: He desires power and/or immortality; and wants his loneliness to end

Ideals: Disciplined. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

Boddynock Offund, Male Gnome Warrior 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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