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NPC Generator

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Advanced [show]


Akoth Lindsey, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears a fancy brown suit, he is not a threatening figure. He wears a small hat to hide his balding. His green unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally; and to end his boredom

Ideals: Philantrophist, Gifted. Flaws: Disease, Insane. Bonds: Attractive, Poor. Occupation: Miller

Voice: Russian accent

Attributes [hide]

Akoth Lindsey, Male Half-Orc Sorcerer 12
Medium (5'8") Half-Orc, Neutral Evil (CR 12)
Armor Class 13
Hit Points 23 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 10 (+0)8 (-1) 12 (+1)12 (+1)
Skills Deception +5, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Black pearl (800 gp). Alexandrite (800 gp). Red-brown spinel (60 gp). Deep blue spinel (800 gp). Pink diamond (4000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Ashton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His brown hair is lengthy and is close to two feet long. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. He does not believe in violence as a means to an end. He is a dedicated Sage but believes his peers are too gung-ho.

History: He was born to a criminal king-pin and mafia family Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is a bit of a kleptomaniac; and he desires power and/or immortality

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Nature. Occupation: Sage

Voice: Smooth and feminine

Attributes [hide]

Guy Ashton, Male Human Warrior 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Robert Dryden, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has wavy auburn hair. His blue eyes are passionate and lively.

Personality: Robert hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is able to fit into much smaller and tighter spaces than normal.

History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Nature, Job. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Robert Dryden, Male Human Warlock 2
Medium (5'11") Human, Lawful Good (CR 2)
Armor Class 10
Hit Points 7 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)17 (+3) 11 (+0)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Giant
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 130 gp.


Social Check DCs


Srorthen Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, wearing black shirts, loose pants, and blazers most of the time. His silver crest is thinning but still full. His gold eyes dart from person to person.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born at the edge of vast plains. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He uses money and sex appeal to get what he needs; and he's repulsed by the pc

Flaws: Selfish, Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Apothecary

Voice: Pronounces difficult words wrong

Attributes [hide]

Srorthen Beryntolthropal, Male Dragonborn Aristocrat 1
Medium (6'2") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)9 (-1) 13 (+1)17 (+3)
Skills History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs

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