Sethrekar Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. His crest is black, silky, and of moderate length. His eyes are a pleasant red.
Personality: He likes to make people angry or surprised. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born on a small isolated farm. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He feels that his past leaves him morally obligated to help; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Flaws: Antagonistic. Bonds: Immigrant, Attractive, Criminal record, Nature. Occupation: Bricklayer
Voice: Whispers
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 14)
Armor Class 12
Hit Points 116 (14d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 17 (+3) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +5
Possessions: 6000 gp. Coral (70 gp). Golden yellow topaz (200 gp). Coral (70 gp). Obsidian (7 gp). Deep blue spinel (200 gp). Zircon (40 gp). Blue star sapphire (600 gp). Onyx (40 gp). Red spinel (70 gp). Tiger eye turquoise (7 gp). Banded agate (7 gp). Chrysoberyl (70 gp). Carnelian (40 gp). White pearl (70 gp). Emerald (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nutae Xiloscient, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'4". He is wearing a long, brown cloak, and his gloved hand is found clutching a hand crossbow. His hair is short and black. His face is covered beneath a completely black helmet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with his god.
History: Nutae was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Engraver. He tends to his Engraver job now, and dutifully fulfills any obligations he has.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business
Ideals: Philantrophist. Bonds: Religious, Family, Job, Debt. Occupation: Engraver
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2100 sp.
Ozyman Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This man is dressed in an above average manner. He has a penchant for wearing a ring with an oversized amber on his left hand. His auburn hair is still thick. He has brown eyes and a yellow hat with a pastel feather.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Entrepeneur, Fighting. Flaws: Mundane. Bonds: Attractive, Rich. Occupation: Sailor
Voice: pre-pubescent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic, Elven
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 |
Possessions: 800 gp.
Barakas Bright, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a red feathered hat and red clothes. His hair is dark red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is able to make almost anything out of random pieces of junk.
History: Barakas hails from a village terrorized by goblins. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Barakas began to lead the lost caravan. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Many goblins want him driven away.
Ideals: Persistence, Gifted, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Enemies. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 6)
Armor Class 14
Hit Points 28 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
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