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NPC Generator

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Advanced [show]


Cairn Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'10", this man usually wears his violet robe and has his lance always slung over his shoulder. He has black hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: A deeply religious man he believes everything happens for a reason. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Carter father left him crippled. He now owns his own business.

Motivation: Wants to open a new tavern; and to find somewhere to settle down

Ideals: Professionalism. Flaws: Disease, Mundane. Bonds: Religious, Job. Occupation: Banker

Voice: Gruff and masculine

Attributes [hide]

Cairn Ennui, Male Tiefling Paladin 5
Medium (5'10") Tiefling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)19 (+4) 15 (+2)15 (+2)
Skills Medicine +5, Nature +7
Senses Passive Perception 12
Languages Common, Sylvan, Halfling, Draconic, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. Black pearl (200 gp).


Social Check DCs


Flame Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His feathered hat is riddled with cuts and holes. He wears a mask on his face.

Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was a soldier and died while he was still young. Flame was left his mother's suit of armor and trained in its use and care. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flame fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety

Ideals: Philantrophist, Extrovert, Fighting. Flaws: Ugly. Bonds: Military. Occupation: Adventurer

Voice: High pitched, excited

Attributes [hide]

Flame Of Shadows, Male Tabaxi Ranger 10
Medium (6'6") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 73 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)15 (+2) 12 (+1)17 (+3)
Skills Nature +6, Persuasion +7
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Jeweled electrum ring (4000 gp). Gold music box (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Solid gold idol (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oskar Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a tan and black robe with the hood down. His long chestnut hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He is frequently practicing swordplay.

History: Born to a pair of adventurers, Oskar grew up listening to his father's many stories. When Oskar reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better kind of golem.

Motivation: He wants to meet his childhood hero; and his name or reputation has been wronged in the past by drow, and he desires to right it

Bonds: Attractive, Enemies, Military, Adventurer. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Oskar Durthane, Male Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills History +4, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 200 gp.


Social Check DCs


Ortegar Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, constantly wearing a violet suit, black shirt, and tan tie. His head has been shaved. His blue unseeing eyes seem to look past you.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ortegar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ortegar. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Ortegar Brightmoon, Male Halfling Ranger 3
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 15
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 50 pp.


Social Check DCs

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