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NPC Generator

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Advanced [show]


Aura Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. His yellow fur is smooth and relatively long. His green eyes peer out from beneath his broad black hat.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: His father raised him in a mountain cabin. A gifted student he started as a Fortune-teller, but he got bored and became a Fletcher. He struck the Fletcher job and began his own company from there.

Motivation: He is unsatisfied with his job.

Flaws: Disease, Racist. Bonds: Attractive, Nature, Job. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Aura Of Spirit, Male Tabaxi Monk 9
Medium (5'7") Tabaxi, Lawful Good (CR 9)
Armor Class 12
Hit Points 56 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 13 (+1)18 (+4)
Skills Insight +4, Performance +7
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 90 pp. Sard (40 gp). Rhodochrosite (14 gp). Violet garnet (1300 gp). Zircon (40 gp). 1 Minor magic item.


Social Check DCs


Erky Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: He wears just a black suit. His skin is fair and his fingers are delicate and long. His black hair is heavily combed to the left. His brown eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Erky was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. Since then, he has sought to make the best of life.

Motivation: He is content; and an old rival family wants him found

Ideals: Optimist. Flaws: Mundane. Bonds: Job, Attractive, Family. Occupation: Herbalist

Voice: Hard of hearing, loud

Attributes [hide]

Erky Fiddlefen, Male Gnome Rogue 4
Small (3'2") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 18 (+4)12 (+1) 11 (+0)14 (+2)
Skills Athletics +4
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Sun Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light yellow in addition to tight pants. He carries a battered halberd and tarnished trident as well. His fur is white, silky, and of moderate length. His eyes, though not visible through his cowl, are green.

Personality: He is witty, but his monotone delivery comes off as unnerving He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to get a good night's sleep

Ideals: Fighting, Joker, Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Sculptor

Voice: Hard of hearing, loud

Attributes [hide]

Sun Of Storm, Male Tabaxi Bard 5
Medium (5'2") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)18 (+4) 13 (+1)15 (+2)
Skills Acrobatics +4, Investigation +7
Senses Passive Perception 11
Languages Common, Draconic, Abyssal, Ignan, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153310000

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aramil Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is renowned for his bright red suits and hats. His silver hair is styled in orderly dreadlocks. His fierce green eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Aramil was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Aramil liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and someone believes him a fraud

Ideals: Logical. Flaws: Shy, Greedy. Bonds: Attractive, Poor, Nature. Occupation: Cook

Voice: Tuts and clicks tongue

Attributes [hide]

Aramil Holland, Male Half-Elf Fighter 5
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 49 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 11 (+0)14 (+2)
Skills Athletics +3, Performance +5
Senses Passive Perception 10
Languages Common, Elven, Druidic, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: Eye agate (12 gp). Moonstone (60 gp).


Social Check DCs

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