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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hubert Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tan coat over a blue low-cut shirt, and a Stetson hat upon his head. His black hair is matted, messy, and big. He wears round tiny glasses practically rammed into his face.

Personality: He speaks before he thinks and is too direct. He can't help but pocket interesting objects he comes across

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the west, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Immigrant, Criminal record. Occupation: Carter

Voice: Sounds elderly

Attributes [hide]

Hubert Ilphelkiir, Male Half-Elf Warlock 3
Medium (5'4") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)15 (+2) 17 (+3)16 (+3)
Skills Insight +5, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Aquan, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 300 gp. 1 Superior lock.


Social Check DCs


Wymar Watson, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in green turtlenecks beneath a grey coat with yellow slacks. His hair is red and very short. His eyes are brown and catlike.

Personality: He is extraordinarily eccentric. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Adventurer for hire.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Adventurer, Job. Occupation: Adventurer

Voice: Mumbles to self between sentences

Attributes [hide]

Wymar Watson, Male Human Aristocrat 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)10 (+0) 9 (-1)9 (-1)
Skills Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Arnold Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. He carries with him a set of axes on his belt, each one with a amethyst on the hilt. His hair, while still mostly auburn, has prominent grey streaks. His gray eyes have a joyful gleam in them most of the time.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is obsessed with his god.

History: Arnold was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Arnold was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Arnold's father didn't care for him much, and the feeling was mutual. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arnold fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Antagonistic. Bonds: Religious, Poor, Adventurer. Occupation: Layabout

Voice: Jittery and nervous

Attributes [hide]

Arnold Sylvaranth, Male Half-Elf Aristocrat 7
Medium (5'6") Half-Elf, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Arcana +3, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roge Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing colorful clothing, dressed as a Sailor. His hair is long and golden with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Roge has worked very hard to control his curse. He has never given up on his writing dream.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Enemies, Family. Occupation: Sailor

Voice: Relaxed voice

Attributes [hide]

Roge Stoutman, Male Halfling Rogue 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 16
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 13 (+1)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +2, History +4
Senses Passive Perception 9
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5

Possessions: 7000 sp. Carved bone or ivory statuette (50 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).


Social Check DCs

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