Dagger Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His fur is short and red. His eyes, though not visible through his cowl, are blue.
Personality: Confrontational and typically high on some drug or another. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dagger is combative with any and all who dare try his patience in the slightest.
History: Dagger was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and he desires power and/or immortality
Ideals: Justice. Flaws: Addict. Bonds: Attractive, Adventurer, Job. Occupation: Apothecary
Voice: Draws out vowels
Attributes [hide]
Medium (6'8") Tabaxi, Neutral Good (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 200 gp. 1 Darkwood Buckler. 1 Darkwood Shield. 1 Half-Plate.
William Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, green shirt, and violet tie. He has a moderate pudge and is not very fit. His auburn hair is long and unkept. His ears are large.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is obsessed with a lost civilization.
History: He was born to a criminal king-pin and mafia family His father was very strict, and drilled into him lessons on being the perfect gentleman. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Criminal record. Occupation: Guard
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 67 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tharivol Teinithra, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a very tight haircut. His face is scarred and worn.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Tharivol and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tharivol discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tharivol fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Ugly, Shy, Disease. Bonds: Poor, Adventurer. Occupation: Fisher
Voice: Creaky witch voice
Attributes [hide]
Medium (5'4") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Gnoll, Auran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 350 gp. Tiger eye turquoise (16 gp). 8 Acid flasks.
Jade Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown cloak and cross-gartered red stockings. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His fur is cut close to his head. He wears crescent spectacles with a black brim.
Personality: He is overprotective of those who hire his services. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Jade was born with his father's beautiful face. A freak accident while working with his Barber father left him crippled. He inherited the family business which he has now maintained for 15 years.
Motivation: Expand his business; and to clean up the streets
Flaws: Disease. Bonds: Attractive, Guardian, Job. Occupation: Bellfounder
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
