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NPC Generator

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Advanced [show]


Guy Bentley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. With bright white hair and a scraggly beard. His eyes, though not visible through his cowl, are green.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He left for the west, certain he would find work there.

Motivation: Seeks redemption; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Criminal record, Immigrant. Occupation: Assassin

Voice: High pitched, excited

Attributes [hide]

Guy Bentley, Male Human Wizard 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 11 (+0)15 (+2)
Skills Perception +2, Religion +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: Just what you see.


Social Check DCs


Beast Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. He keeps his beige fur in a flapper bob. This copper eyed easterner is not easily forgotten.

Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He comes from a rich eastern family. A few years later when the west was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him; and to prove his worth to the world

Ideals: Impeccable. Flaws: Impulsive. Bonds: Attractive, Rich, Immigrant. Occupation: Junk Dealer

Voice: Scratchy, weak

Attributes [hide]

Beast Of Claws, Male Tabaxi Adept 10
Medium (6'0") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 43 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)11 (+0) 16 (+3)13 (+1)
Skills Intimidation +5, Medicine +7
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15332100

Possessions: 20000 sp.


Social Check DCs


Gomory Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and pastel robe with the hood down. He is portly but not overly obese. He wears his red hair up in a very large beehive style do. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Gomory will drive conversation. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Extrovert, Philantrophist. Flaws: Insomniac, Disease. Bonds: Adventurer. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Gomory Winthrop, Male Human Bard 2
Medium (5'2") Human, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)9 (-1) 8 (-1)12 (+1)
Skills History +1, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 250 gp. 1 Average lock.


Social Check DCs


Purban Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with green lining and desert motifs. He has done his best to style his white hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is extraordinarily eccentric. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Purban was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist. Flaws: Insane. Bonds: Poor, Adventurer. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Purban Tallfellow, Male Halfling Fighter 10
Small (3'1") Halfling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 64 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)18 (+4) 11 (+0)13 (+1)
Skills Performance +5, Religion +8
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Gnome, Orc, Draconic
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1

Possessions: 170 pp. Moonstone (70 gp). Fiery yellow corundum (1200 gp). Blue star sapphire (1200 gp). Violet garnet (1300 gp). White pearl (130 gp). Blue sapphire (1200 gp). Moss agate (8 gp). Iolite (70 gp).


Social Check DCs

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