Alex Solvenstein, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man wears a fancy yellow suit. His clothes are grease stained in places. His long chestnut hair reaches down to his waist. His eyes, though not visible through his cowl, are green.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Flattery will make him almost putty in your hands.
History: He was raised in a forest tribe. He took every job he could get his hands on, but the opportunities for Half-Elves in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Selfish. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Carter
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 40 gp. 1 Masterwork Uncommon Weapon.
Zedaar Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy green crest. His gold eyes have a joyful gleam in them most of the time.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He invites people to come help in his community garden.
History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Masseuse, but he was a colossal failure. After a long history of fighting, Zedaar and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Immigrant, Family. Occupation: Cook
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 14
Hit Points 75 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 14 (+2) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Infernal, Goblin
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 1200 gp. Jet (80 gp). Citrine (70 gp). Blue quartz (14 gp). Banded agate (14 gp). Pink pearl (80 gp). Lapis lazuli (14 gp). Golden yellow topaz (500 gp).
Thorin Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many grey ritualistic tattoos. He is generally well dressed albeit a few years behind the times. He has shaved his head bald. His amber eyes are passionate and lively.
Personality: He loves telling others what to do and how they should feel about things. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To reunite with his absent mother; and marry his brother to traveling adventurers
Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Family, Nature. Occupation: Bounty Hunter
Voice: Loud with bravado
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 18 (+4) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 280 gp. 1 Half-Plate.
Shivering Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a blue vest and prefers white and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His yellow fur is slicked back into a classic pompadour. His eyes are yellow and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a Seamstress, his mother struggled to pay the bills. Shivering was born on a far eastern plains where he grew up under the tutelage of his mother, an expert Farmer. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge.
Ideals: Passionate, Extrovert. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Farmer
Voice: Switch between two voices
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 24 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
Possessions: 70 gp.
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