Therai Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a yellow coat over a black low-cut shirt, and a small hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. He has styled his dark red hair well, parting it to the left. He has white eyes and a yellow hat with a black feather.
Personality: He is calm most of the time but flees social interaction. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Therai was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Engraver. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Find a way to reverse the transformation of his brother.
Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Family. Occupation: Engraver
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'10") Tiefling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 30000 cp.
Morgran Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He carries with him a set of monstrous two handed axes on his belt, each one with a topaz on the hilt. His black hair is lengthy and is close to two feet long. His gray eyes peer out from beneath his wide-brimmed brown hat.
Personality: He dislikes all the random violence that takes place in the north. The war was a terrible time for him, and Morgran does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Pacifist. Flaws: Depressed. Bonds: Military, Criminal record, Immigrant. Occupation: Barkeep
Voice: Indian accent
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 20 (+5) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 6000 cp. 1 Crowbar.
Everard Langston, Male Human [Permalink]
Personal [hide]
Description: This man wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. His white hair is thinning but still full. His skin is flawless and his green eyes scan people very quickly.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Everard was born with his mother's beautiful face. He moved from fad to fad and when he turned 15 he discovered music. He left for the east, certain he would find work there.
Motivation: He feels kind of lost in life.
Ideals: Optimist, Artistic. Flaws: Depressed. Bonds: Attractive, Immigrant. Occupation: Map Maker
Voice: French accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Three Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. He wears his black fur down. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not trust anyone and sleeps with one eye open.
History: Three was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mayor. He now owns his own business.
Motivation: To be a Bounty Hunter again; and he has a rivalry with the church that dominates his actions
Flaws: Antagonistic, Insomniac. Bonds: Immigrant, Job, Religious. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 |
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
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