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NPC Generator

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Advanced [show]


Ombul Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a lot of dark rich colors, with gold accents. His chestnut hair is still thick. He is baby faced.

Personality: He will rave to anyone who will listen. A true patriot, Ombul would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born to a criminal king-pin and mafia family When Ombul reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Insane. Bonds: Attractive, Military, Criminal record. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ombul Goldfound, Male Halfling Cleric 9
Small (3'3") Halfling, Lawful Evil (CR 9)
Armor Class 13
Hit Points 55 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)16 (+3)
Skills Investigation +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 40000 cp. Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears light armors faded through time and improper care. His orange fur is unkempt and raggedy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has a small toy that he constantly fidgets with.

History: Great was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many giants want him driven away; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Great In the Wind, Male Tabaxi Commoner 1
Medium (5'7") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)13 (+1) 14 (+2)16 (+3)
Skills Acrobatics +6, Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Melech Light, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears rags and sports a simple walking cane. Beneath his clothing is a huge mess of scar tissue. His black hair is matted, messy, and big. His thin eyebrows rest above his beady white eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Ugly, Antagonistic. Bonds: Poor, Slave, Job, Immigrant. Occupation: Courier

Voice: Spits words with contempt

Attributes [hide]

Melech Light, Male Tiefling Barbarian 8
Medium (5'3") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 59 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)19 (+4) 14 (+2)16 (+3)
Skills Athletics +5, History +7
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Halfling, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +7

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is dressed in an above average manner. His tied-back hair is red. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and to clean up the streets

Flaws: Greedy. Bonds: Attractive, Military, Mentor, Guardian. Occupation: Seamstress

Voice: Speaks with lips pursed

Attributes [hide]

Immeral Qualanthri, Male Half-Elf Expert 5
Medium (5'2") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)16 (+3) 12 (+1)14 (+2)
Skills Arcana +6, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Celestial, Aquan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 6000 sp.


Social Check DCs

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