Sammal Chance, Male Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, he dresses like a well dressed Painter does. His hair is greying and his face has many wrinkles. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Sammal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has drifted from career to career and currently works as a Painter.
Motivation: Sabotage a competitor; and he desires power and/or immortality
Flaws: Ugly, Antagonistic. Bonds: Job, Poor, Adventurer. Occupation: Painter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 11)
Armor Class 10
Hit Points 29 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 10 (+0) | 17 (+3) | 8 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Sylvan, Abyssal, Giant
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
Possessions: 500 gp. Pink pearl (130 gp).
Flame Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a white shirt with thin violet vertical stripes and brown pants. His fur is cut close to his head. He wears large thick round spectacles.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He enjoys reading and quiet.
History: He was born in a small forest village. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He used his abilities to trick people and travel the world for free.
Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Nature, Criminal record. Occupation: Server
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 58 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Goblin
Attacks Melee +3 / 3d6-1, Ranged +6 / 3d6+2, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 600 gp.
Ivellios Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born on a small isolated farm. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's repulsed by the PC; and he wants to meet his childhood hero
Ideals: Philantrophist, Logical. Flaws: Antagonistic. Bonds: Nature, Adventurer. Occupation: Fisher
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Half-Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Aquamarine (700 gp). Jet (140 gp). Violet garnet (700 gp). 3 Smokesticks.
Lamlis Fasharash, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and prefers to wear brown pants and tee shirts. He keeps his black hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Lamlis took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's attracted to the PC; and a need for knowledge about a nearby landmark
Ideals: Gifted. Bonds: Criminal record, Adventurer, Has a crush. Occupation: Stylist
Voice: Rolls R's
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 37 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 19 (+4) | 11 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Celestial, Goblin
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 4 |
Possessions: 1600 gp. Coral (120 gp). Onyx (50 gp). Sardonyx (50 gp). Deep green spinel (120 gp). Blue quartz (9 gp). Blue star sapphire (1200 gp). Black opal (1200 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


