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NPC Generator

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Advanced [show]


Bhevek Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in an above average manner. His hair is brown and very short. His gray eyes dart from person to person.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Days after completing his studies, news broke out that his hometown was attacked by goblins. Bhevek was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Someone believes him a fraud.

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Bhevek Goodearth, Male Halfling Fighter 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)14 (+2) 10 (+0)18 (+4)
Skills Animal Handling +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling, Elven, Infernal
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Yurk York, Male Half-Orc [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his dagger always slung over his shoulder. He carries with him a set of daggers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. With bright blonde hair and a scraggly beard. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Yurk lived on a farm with his father, near the main road leading to a nearby town. While studying, he fell in love. They married and had a daughter. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and doesn't want to be a miner and was forced into it by his family

Ideals: Fighting, Optimist. Flaws: Insomniac. Bonds: Family, In love. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Yurk York, Male Half-Orc Expert 2
Medium (6'1") Half-Orc, Neutral Good (CR 2)
Armor Class 14
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills History +3
Senses Passive Perception 12
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4

Possessions: 130 gp. 1 Everburning torch.


Social Check DCs


Qemuel Agony, Male Tiefling [Permalink]

Personal [hide]

Description: This northern man does not wear sleeves and tends to eschew shirts when he can avoid it. His clothes are grease stained in places. His black hair is kept up in a ponytail inside a Stetson hat. He has gold eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Qemuel was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Disciplined, Opinionated. Bonds: Poor, Immigrant, Attractive. Occupation: Dyer

Voice: Timid voice

Attributes [hide]

Qemuel Agony, Male Tiefling Warrior 5
Medium (5'3") Tiefling, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Star ruby (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Shupe, Male Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large black mantle and cape that has been intricately interwoven into his grey robe. His golden hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Anselm was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. A gypsy cursed him at a young age, leading to his ugly appearance. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Disciplined. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Body Guard

Voice: Rolls R's

Attributes [hide]

Anselm Shupe, Male Half-Elf Monk 7
Medium (5'6") Half-Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 19 (+4)13 (+1) 14 (+2)15 (+2)
Skills Stealth +4, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 6000 sp. Azurite (5 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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