Berrian Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: This northern man wears a lot of dark rich colors, with gold accents. His clothes are grease stained in places. His golden hair is knotted and matted. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He plays an instrument quite well.
History: His parents moved while he was still in utero so he is the first generation to be born here. Berrian was born on a far northern island where he grew up under the tutelage of his father, an expert Miller. He has never given up on his painting dream.
Motivation: Retire the richest man in the north.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Immigrant. Occupation: Miller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'10") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Orc, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 sp.
Howard Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A 3'1" eastern man, he dresses well, typically a more casual-formal manner. He wears his red hair up in a very large beehive style do. His half smiles and gray eyes are beguiling and draw you in.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born in the east, but his parents moved at a very young age to the north. Over the years he perfected his riding and shooting skills. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Nature. Occupation: Cook
Voice: Sounds elderly
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 14)
Armor Class 14
Hit Points 88 (14d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
Possessions: 5000 gp. Silver pearl (70 gp). Chrysoprase (80 gp). Citrine (80 gp). Carnelian (80 gp). Peridot (80 gp). Chalcedony (80 gp). Alexandrite (500 gp). Alexandrite (500 gp). Amber (70 gp). Onyx (80 gp). Deep blue spinel (500 gp). Moss agate (12 gp). Jasper (80 gp). White opal (800 gp). Chrysoberyl (70 gp).
Vondal Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who wears a fine chain shirt which he covers with grey colored cloaks and clothing, he is not a threatening figure. His black hair is singed and shortened. His blue eyes have a joyful gleam in them most of the time.
Personality: Calm and collected, he is a well trained Sage. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Vondal was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult.
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Sage
Voice: Pronounces O like U
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Draconic
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 130 gp.
Pelaios Entropy, Male Tiefling [Permalink]
Personal [hide]
Description: He is typically in his Junk Dealer uniform, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His hair is white and curly. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: Calm and collected, he is a well trained Junk Dealer. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born at the edge of vast desert. Brilliant and gifted he never wanted to apply himself. He struck the Junk Dealer job and began his own company from there.
Motivation: Further expansion of business; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur, Gifted. Flaws: Ugly. Bonds: Job, Nature. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 94 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 16 (+3) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Sard (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


