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NPC Generator

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Advanced [show]


Wymar Chatham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fancy black suit. His hair is black and curly. He has hazel eyes and a black hat with a green feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He got into the Ploughman business at a young age. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Ploughman for hire.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Job, Adventurer. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Wymar Chatham, Male Human Paladin 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Golm Hayhurst, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a blue vest and prefers brown and white shirts. His boots appear to have been at one point steel toed but are quite worn down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. He is bald on top and has large silver tufts of hair around his ears. He has several tiny topaz earrings on each ear.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: When he was but 7 years old his parents immigrated from the west. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Ideals: Optimist. Flaws: Ugly, Depressed. Bonds: Rich, Immigrant. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Golm Hayhurst, Male Half-Orc Rogue 7
Medium (6'2") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 14 (+2)9 (-1)
Skills Nature +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Three On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His white fur is drawn into a tight pony tail with a skull scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was raised in a plains tribe. Through the years after Three was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Three's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he is greedy

Flaws: Insomniac, Antagonistic, Racist. Bonds: Rich, Nature. Occupation: Spice Merchant

Voice: Hard of hearing, loud

Attributes [hide]

Three On the Water, Male Tabaxi Cleric 14
Medium (5'2") Tabaxi, Neutral Good (CR 14)
Armor Class 12
Hit Points 68 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)11 (+0) 12 (+1)16 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 6000 gp. Peridot (70 gp). Alexandrite (1100 gp). Aquamarine (1100 gp). Obsidian (16 gp). Amber (160 gp). Rhodochrosite (16 gp). Black star sapphire (1200 gp). Smoky quartz (70 gp). Smoky quartz (70 gp). Hematite (16 gp). Eye agate (16 gp). Banded agate (16 gp). Blue star sapphire (1200 gp). Star ruby (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balam Speed, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a fine chain shirt which he covers with green colored cloaks and clothing. He has red hair. He tend to wears goggles to shield his eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his father was called into army service. He moved from fad to fad and when he turned 15 he discovered writing. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their son. He worked as a Bowyer, and he later adopted a second son.

Motivation: To unite with his sister; and to reunite with his absent father

Ideals: Athletic, Philantrophist, Artistic. Bonds: Family, Military. Occupation: Bowyer

Voice: Smoker's lung

Attributes [hide]

Balam Speed, Male Tiefling Warlock 2
Medium (6'1") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)15 (+2) 12 (+1)12 (+1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Infernal, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 190 gp.


Social Check DCs

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