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NPC Generator

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Advanced [show]


Fargas Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This southern man wears tattered old clothes. His clothes are grease stained in places. His brown hair is styled in orderly dreadlocks. He is baby faced.

Personality: Fargas is depressed about a lot of things. He tends to be a nihilist. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He loathes his own lifestyle.

Flaws: Ugly, Depressed, Impulsive. Bonds: Poor, Immigrant. Occupation: Interpreter

Voice: Dark and ominous

Attributes [hide]

Fargas Brightmoon, Male Halfling Rogue 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Arcana +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Oskar Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man dresses well, typically a more casual-formal manner and is in decent physical shape. He wears his red hair up. His eyes are gray.

Personality: A deeply religious man he believes everything happens for a reason. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Oskar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Oskar's mother didn't care for him much, and the feeling was mutual. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Adventurer. Occupation: Engraver

Voice: Forgets to breathe while speaking

Attributes [hide]

Oskar Deepdelver, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 600 sp. Eye agate (15 gp). Malachite (15 gp). Amber (110 gp). 1 Breastplate.


Social Check DCs


Quarethon Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in yellow turtlenecks beneath a tan coat with brown slacks. His copper crest is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the east, certain he would find work there.

Motivation: To protect his home; and to clean up the streets

Flaws: Sensitive, Impulsive, PTSD. Bonds: Immigrant, Guardian. Occupation: Blacksmith

Voice: Strong lisp

Attributes [hide]

Quarethon Delmirev, Male Dragonborn Paladin 5
Medium (6'8") Dragonborn, Chaotic Good (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 14 (+2)15 (+2)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Anselm Ogden, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his scimitar always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His brown hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. When he's not drinking or sleeping the drinks off, he's doing music.

History: He got into the Spice Merchant business at a young age. He moved from fad to fad and when he turned 15 he discovered music. He has recently gotten a pet goose that steals things from people.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and further expansion of business

Ideals: Artistic. Flaws: Insomniac, Greedy. Bonds: Job, Criminal record. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Ogden, Male Human Paladin 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)11 (+0) 16 (+3)10 (+0)
Skills Arcana +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 120 gp. 2 Alchemist’s fire.


Social Check DCs

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