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NPC Generator

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Advanced [show]


Mantus Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His Stetson hat is riddled with cuts and holes. He has several tiny sapphire earrings on each ear.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: From birth he was tutored by a cruel and relentless mentor. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Flaws: Ugly, Shy. Bonds: Rich, Adventurer, Mentor. Occupation: Ruler

Voice: Spits and sputters

Attributes [hide]

Mantus Compassion, Male Tiefling Wizard 8
Medium (6'2") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 19 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)16 (+3) 10 (+0)15 (+2)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common, Halfling, Terran, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 200 gp. Moss agate (8 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears clothing that is held on in multiple layers but all of it is in poor condition. His whole body is exceptionally muscular. He has dyed his greying white hair a little too much giving a sharp white color. He has gold eyes and a black hat with a green feather.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born at the edge of vast forest. There was a wharf not far from home where he often wandered off to fish. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear.

Ideals: Extrovert. Flaws: Secretive. Bonds: Poor, Immigrant, Nature. Occupation: Bather

Voice: Posh accent

Attributes [hide]

Merihim Sanity, Male Tiefling Rogue 7
Medium (6'4") Tiefling, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills History +5, Intimidation +3
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 900 gp. Rock crystal (60 gp). White pearl (40 gp). Silver pearl (40 gp). Aquamarine (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erky Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He carries with him a set of clubs, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He wears his brown hair up in a very large beehive style do. His ears are large.

Personality: He loves telling others what to do and how they should feel about things. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to loving parents in a slum to the south. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. He has since lost track of the people in his past.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Opinionated, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Spy

Voice: Sounds elderly

Attributes [hide]

Erky Murnig, Male Gnome Adept 4
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 16 (+3)16 (+3)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 400 gp.


Social Check DCs


Pandjed Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'7", this man has the majority of his body covered in plate. He wears his scarlet crest up. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Pandjed wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bellfounder arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined. Flaws: Addict, Secretive. Bonds: Rich. Occupation: Bellfounder

Voice: Low rumbling, strings words together

Attributes [hide]

Pandjed Hashphronyxadyn, Male Dragonborn Fighter 3
Medium (6'7") Dragonborn, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 13 (+1)14 (+2)
Skills History +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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