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NPC Generator

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Advanced [show]


Gilbert Sharps, Male Human [Permalink]

Personal [hide]

Description: A 5'3" southern man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. This gray eyed southerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Fletcher. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the south his family was never financially stable. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and obtaining odd cultural human artifacts is his passion

Bonds: Job, Adventurer, Poor, Family. Occupation: Fletcher

Voice: Old thin voice

Attributes [hide]

Gilbert Sharps, Male Human Barbarian 1
Medium (5'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)8 (-1) 16 (+3)14 (+2)
Skills Animal Handling +5, History +1
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 800 sp. 1 Thunderstones.


Social Check DCs


Damakos Music, Male Tiefling [Permalink]

Personal [hide]

Description: He wears violet trousers with red and white striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His dark red hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He pushes his goals aggressively. He is also a coward if confronted.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Flaws: Ugly, Shy, Fearful. Bonds: Military, Mentor. Occupation: Cartwright

Voice: Scottish accent

Attributes [hide]

Damakos Music, Male Tiefling Expert 4
Medium (5'0") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 13 (+1)17 (+3)
Skills Deception +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Spyglass. 1 Magnifying glass. 1 Good lock. 1 Bullseye lantern.


Social Check DCs


Norsko Conway, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is black and curly. He wears crescent spectacles with a black brim.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Norsko liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.

Motivation: An old rival family wants him found.

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Family, Nature. Occupation: Navigator

Voice: Middle-eastern accent

Attributes [hide]

Norsko Conway, Male Half-Orc Monk 7
Medium (6'1") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 26 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 9 (-1)12 (+1) 17 (+3)12 (+1)
Skills Investigation +4, Religion +4
Senses Passive Perception 13
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3

Possessions: 7000 sp. Emerald (800 gp). Blue star sapphire (800 gp). Citrine (30 gp). Alexandrite (600 gp). 1 Minor magic item.


Social Check DCs


Theodoric Withrethin, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying red hair a little too much giving a sharp red color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to raise his children well; and money/treasure

Ideals: Optimist. Bonds: Rich, Attractive, Family, Religious. Occupation: Carter

Voice: French accent

Attributes [hide]

Theodoric Withrethin, Male Half-Elf Rogue 5
Medium (5'4") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)14 (+2) 13 (+1)15 (+2)
Skills Athletics +3, Medicine +4
Senses Passive Perception 11
Languages Common, Elven, Druidic, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4

Possessions: Gold dragon comb with red garnet eye (800 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Sapphire pendant on gold chain (600 gp). 3 Antitoxin. 3 Thunderstones. 3 Antitoxin. 2 Tanglefoot bags.


Social Check DCs

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